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Power Bomberman 0.7.7c
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zsom
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Post#741  Posted: Tue Dec 17, 2019 2:55 am  Reply with quote + 
Thank you for your answer.
I will add from myself
the best arena for me is Stage 1 / Path to Glory /
on the board / Saturn 2 /

Have a nice day
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learsodin
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Post#742  Posted: Wed Dec 18, 2019 8:06 am  Reply with quote + 
it will be good if there are more scaling filters like XBR4x.
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Jei
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Post#743  Posted: Fri Dec 27, 2019 11:25 pm  Reply with quote + 
0.7.2 has been released.
Game: https://mega.nz/#!rXJFxKIK!i_zi0jPSWou1BxP3NwRJyNb2eJsKC659ckXdK4zDMng
Server (not necessary to play online on the main server): https://www.dropbox.com/s/ypn2hzs6t2369sk/powerbomberman072server.7z?dl=0

Download mirrors coming tomorrow.
learsodin wrote:
it will be good if there are more scaling filters like XBR4x.

These are low priority, but might eventually get added.
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DragonDePlatino
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Post#744  Posted: Sat Dec 28, 2019 10:18 pm  Reply with quote + 
Hi, loving the game so far! Me and a few folks are getting together every weekend and having a session. This is easily the best Bomberman game to date and the sheer amount of content in it is staggering.

I'd like to report a bug, when we're in the middle of an online vs match, Game Maker throws an index out of bounds exception related to the flashing palette:

Spoiler:
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Jei
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Post#745  Posted: Sun Dec 29, 2019 10:32 pm  Reply with quote + 
DragonDePlatino wrote:
Hi, loving the game so far! Me and a few folks are getting together every weekend and having a session. This is easily the best Bomberman game to date and the sheer amount of content in it is staggering.

I'd like to report a bug, when we're in the middle of an online vs match, Game Maker throws an index out of bounds exception related to the flashing palette:
Thanks for playing. This bug will be gone in the next version.
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DemonLouie
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Post#746  Posted: Mon Dec 30, 2019 12:20 am  Reply with quote + 
I love the update! Also I saw two new Louies that are ride able! I love the helmet Louie, it's so cute! I couldn't resist drawing him! ^w^
Warey is amazing! I love him so much! I thought he was skipped! But I'm glad that he's ride able too! ^w^

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BlueFire4101
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Post#747  Posted: Mon Dec 30, 2019 2:02 pm  Reply with quote + 
so when is that rui character going to be available

i wanna see a rui riding a louie you know what im sayin
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DemonLouie
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Post#748  Posted: Mon Dec 30, 2019 11:19 pm  Reply with quote + 
That would be something if a small Louie was playable.
Though I don't know how a Louie riding on a Louie would work...
But anything is possible. ^w^
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CatsandBombs
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Post#749  Posted: Sun Jan 05, 2020 7:01 pm  Reply with quote + 
This new version's rockin'!

I may suggest looking into the meteor code, though. They seem pretty buggy when they land.

I can also bring out an idea if you're interested. Maybe a character creator feature? The characters made from that can be used in local play.

I've got one thing about the Rock Garden stage, however: it says no screen wrap but the layouts don't have any screen wrap spots. Maybe fix that too?

Regardless, loving the work so far. Hopefully we can get more stages and base characters by the minute! Also, here's to a brighter future in 2020! Love it to the very end! :peace: 
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Jei
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Post#750  Posted: Sun Jan 05, 2020 11:29 pm  Reply with quote + 
Thanks for playing.
CatsandBombs wrote:
I may suggest looking into the meteor code, though. They seem pretty buggy when they land.
It will be fixed in the next update.
CatsandBombs wrote:
I can also bring out an idea if you're interested. Maybe a character creator feature? The characters made from that can be used in local play.
It's low priority, but in consideration. It would be nice to just let the game load in custom sheets and send these to other players online, but I'm not sure how likely is that to happen.
CatsandBombs wrote:
I've got one thing about the Rock Garden stage, however: it says no screen wrap but the layouts don't have any screen wrap spots. Maybe fix that too?
It means that players thrown out of the stage will be defeated and bombs tossed through the boundary won't reappear on the other side.
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CatsandBombs
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Post#751  Posted: Mon Jan 06, 2020 3:36 am  Reply with quote + 
Ah, alright, good to see you're finding a way to put the custom stuff in online too.

Not sure what everyone would come up with, but for now, I'll wait for the update. Have a good one!
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Umezono
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Post#752  Posted: Fri Jan 10, 2020 6:22 am  Reply with quote + 
im running an online tournament for this game among other f2p gems. where should i post signup info?
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legato
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Post#753  Posted: Mon Jan 20, 2020 3:46 am  Reply with quote + 
Not sure if this one has been shared with you. The game crashes everytime the meteor comes down on that space level.

https://imgur.com/Zam6J33
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Jei
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Post#754  Posted: Tue Feb 04, 2020 8:12 pm  Reply with quote + 
EDIT: 0.7.3b patch has been released.

Full download:
- mega.nz - https://mega.nz/#!qGpCVKRQ!f79N8fSL34mvvUFQM0k1hh6Yw3R9oa09RlUkL7pEi6Q
- google drive - https://drive.google.com/open?id=1vHr_F_e_orBjnLP8jU_tXf0Y3j7wSb39

Patch for 0.7.3:
- mega.nz - https://mega.nz/#!bH4njSBT!CSvyEbpI-4M_goVw5HR0eyk27yyy5nv8eGj0ls55nJA
- google drive - https://drive.google.com/open?id=1nsID83_-XpDBryCcPf2TJiqUDko8LRNY

Changelog: https://pastebin.com/5G1L26sr

Quote:
Not sure if this one has been shared with you. The game crashes everytime the meteor comes down on that space level.

Thanks for the report, bug has been fixed.
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Lucina
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Post#755  Posted: Tue Feb 25, 2020 7:21 pm  Reply with quote + 
I see that there are a bunch of characters to unlock. Though is there a method of creating a custom character ourselves? If there isn't, then that's fine.
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Jei
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Post#756  Posted: Thu Feb 27, 2020 11:22 am  Reply with quote + 
Lucina wrote:
I see that there are a bunch of characters to unlock. Though is there a method of creating a custom character ourselves? If there isn't, then that's fine.
Not currently.
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Jei
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Post#757  Posted: Fri Mar 20, 2020 7:58 pm  Reply with quote + 
0.7.4 update has been released, introducing different Battle Mode rulesets to play online and offline.

GAME (0.7.4) (20.03.2020)
- mega.nz - https://mega.nz/#!KDIzXKwT!S6Lusn-X8YwIHi4Urf-pzwTQEsT1yh9V2kQVoDjMrX0 <- just click and download this if you want to play the game, online and offline
- Google Drive - https://drive.google.com/open?id=1ZMQNu4YKnn_vDQjX4K1fgMFmk1wikDd0
If you have a save file from 0.7.3b, it will load automatically no matter where you unpack the new version. The game saves its data in Appdata. Check included readme for more information.
NOTE: If you downloaded 0.7.3b before, please erase the old version (or at least the old music folder) before unpacking the new one. This doesn't apply to the Appdata folder, if you delete that one you'll delete your savefile.

SERVER (0.7.4) (not necessary to play online on the main server, but an option if you want to host yourself)
- mega.nz - https://mega.nz/#!jCZzRYoZ!8HTXA_btR7vDEbVe_z8arayxWqNU0rIM00lRGx1MLXo
- Google Drive - https://drive.google.com/open?id=1je8VqjRnEF0-PNWZGgn5i5RFlnu4ayo6

0.7.4 CHANGELOG
https://pastebin.com/ESDvzSu7
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Io-
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Post#758  Posted: Sat Mar 21, 2020 4:45 am  Reply with quote + 
Love the new update - especially the new modes and the option to use instant explosions. Playing a lot of CPUs on "Intense" also doesn't slow the game down anymore (and they seem to be more versatile too, using items they didn't a few versions ago).

Keep up the good work!

One thing I noticed though: The AI doesn't seem to use its shield powerup properly. It'll use it, but won't turn towards the explosion it's trying to defend against first.
It also doesn't use the pink Louie's jump as accurately anymore, often getting hit by explosions (though that might also be because of me using instant explosions).
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winipcfg
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Post#759  Posted: Sat Mar 21, 2020 1:11 pm  Reply with quote + 
Hi Jei, a big thanks for your effort for keep updating your great work.
May I have a small request of re-uploading the previous version of the game? Like 0.3.1 and 0.5.3b
Since you have revamped and removed some of the stages in the game in the newer version already, grateful if you could share it again, thank you!
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Jei
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Post#760  Posted: Mon Mar 23, 2020 12:15 am  Reply with quote + 
0.7.4b with a lot of bugfixes and adjustments is out.
Changelog:
https://pastebin.com/j2K8Ww5P

GAME (0.7.4b) (22.03.2020)
- mega.nz - https://mega.nz/#!TLhVgSxB!LPxmFhjCRXg3OFA-Bnspve041GsnKq1mJGGOKkTPDys
- Google Drive - https://drive.google.com/open?id=1UQTz95EUEGX2ArIC4Ph35kChY9Em4C1e

PATCH (0.7.4 to 0.7.4b)
- mega.nz - https://mega.nz/#!Tbw3hY5D!U8c5-mPArSBSIlNJEeKZeoy9LN9WMoTpJflmXYJ5cCQ
- Google Drive - https://drive.google.com/open?id=1ITfQnNZ4u0PJM_IljCt5xotmKXePdt4D

SERVER (0.7.4b)
- mega.nz - https://mega.nz/#!nehXxKRY!HrSg6Tn3rD1AAmYRJgRdPmaK51QjSCC-ov64lwmiojs
- Google Drive - https://drive.google.com/open?id=1je8VqjRnEF0-PNWZGgn5i5RFlnu4ayo6

Io- wrote:
One thing I noticed though: The AI doesn't seem to use its shield powerup properly. It'll use it, but won't turn towards the explosion it's trying to defend against first.
It also doesn't use the pink Louie's jump as accurately anymore, often getting hit by explosions (though that might also be because of me using instant explosions).
Thanks for playing. The does AI need some adjustments, currently most things have taken a backseat to functionality usable in Online play though.
winipcfg wrote:
Hi Jei, a big thanks for your effort for keep updating your great work.
May I have a small request of re-uploading the previous version of the game? Like 0.3.1 and 0.5.3b
Since you have revamped and removed some of the stages in the game in the newer version already, grateful if you could share it again, thank you!
I don't want to keep the old versions up for too long, but you can grab most of them here.
0.1.2, 0.2.1 (03.2013) - https://mega.nz/#!zLYl0QDb!CeUqV62P_n82yTtTynXcimd7Qbmu8C8IYYCetEsU3Is
0.3.1 (05.2013) - https://mega.nz/#!CSZhzIxD!8k2j5_XpzNKSgTUPJteghPCZzgnvwPGMzXbZCEeGhg0
0.4.1 (2014) - https://mega.nz/#!GXAXxIYJ!bKTZvJC9SLZ0buNQ6rggstMjTqlp1uR6GeU-bjwVVws
0.5.3 (2016) - https://mega.nz/#!STBXwK7Y!MsvmtiLPSdun8m8qil9wCjjNlGYyfjVFaBYuvLuN4ok
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