Just a small post today. I recently stumbled upon a version of Panic Bomber released for the FM Towns, a Japanese home computer. This one seems to have gone completely under the radar so I gave it a play. It feels exactly like the Neo Geo version except with different music and some different art. Your opponent's column has some art of them inside it and it appears to be unique to this version. I don't recall seeing it in any other Panic Bomber game (or any Bomberman game in general for that matter.)
How neat! Bakebake has a yellow hat when he normally has a blue one and Baguro...is way different. He looks like an old man in a robe? Wasn't expecting to see that in the final stage lol. I'll leave a download below for anyone interested.
When playing Bomberman 2 for DS recently, I noticed how cool the enemy avatars are. I decided to put them together in a collage. They're organized by level and you can see at the end they really threw some palette swaps at ya.
Another thing I've been working on putting together is a collage of Super Game Boy borders from the Bomberman series. You'll notice the second Quest one has no screenshot. I tried but I was unable to actually load it for myself so I had to use the one from the The Cutting Room Floor's page. Another strange one is that Fighting Phoenix one. It's from Super B-Daman Fighting Phoenix on Game Boy and although Bomberman is not in the border, he appears all over that game so I felt it was worth sharing.
Greetings all. After a few weeks of struggling, I was able to complete the Japanese version of Custom Battler Bomberman. I was unable to use the same action replay codes as before so I had to press on and endure, thankfully aided by save states. I discovered upon completion that many of the special costumes in this version are unique. Have a look.
These costumes are in place of Star Bomber, Cap'n Boom, and Pretty Bomber. Max is still the same. The abilities are all the same across the board except the schoolgirl looks different visually. She swings her bag to stun enemies and can also destroy soft blocks. How silly!
Lastly here are some links for save states to both versions of the game that way you at home can try these out. I used Desmume to play this.
It wasn't until I was looking into Super Game Boy borders that I discovered this game even existed. After having played the Super Famicom version, I wasn't expecting to see this game again but here I am.
This game is pretty similar to its Super Famicom counterpart. It has a mode where you try to clear the board of similar shapes for a high score and a mode where you try to clear specific challenges to advance. The challenge mode has 100 stages and a password system so you can come back to them anytime. Originally I was trying to tackle every stage individually when I became fed up and started entering random passwords. It got me all the way through the game except I never did find level 99's password. Oh well.