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Power Bomberman 0.7.7c
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Negi
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Post#681  Posted: Tue Apr 04, 2017 2:11 pm  Reply with quote + 
I tried to repaint the bubble bomb


▼old▼
v1 - http://i.imgur.com/PEKSa2U.png
v2 - http://i.imgur.com/rexR5cW.png
And when is the next version scheduled? :frustrate: 


Last edited by Negi on Fri May 05, 2017 6:57 pm
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Jei
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Post#682  Posted: Wed Apr 05, 2017 9:02 pm  Reply with quote + 
Looks great, thank you.

I want to get the next version out sometime in summer, but I can't make promises here. I'll keep you informed.
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Negi
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Post#683  Posted: Fri May 05, 2017 6:55 pm  Reply with quote + 
Share the Bomberman series(+α)'s battle BGM summarized as custom BGM here
https://drive.google.com/file/d/0B1y8LsTPha39NFV4OWVOOFFRbFE/view?usp=sharing

Also
· Do not change pitch of BGM when Harry up
· Even if it comes to Harry up, continue doing nothing to BGM
Can you make it possible to determine this setting individually by file name?
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Jei
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Post#684  Posted: Sat May 06, 2017 8:37 pm  Reply with quote + 
Great pack, thank you.
I could probably try and add more tags to the custom music, I need to make it work well enough with GM:Studio first
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Fost
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Post#685  Posted: Sun May 07, 2017 8:30 am  Reply with quote + 
Thanks so much to all involved in this - we've had a "blast" playing it.

Feature request: a way to lock out character selection so the default colours are always used. I want to build a portable box of controllers with built in USB hub and colour code them so everyone knows who they are for quick matches. Also would be handy if I could mark one controller as "admin" so all the others get locked out of the menus :)

Thanks once again - I can tell it's truly a work of love on the part of those involved and I've been really appreciating the effort!
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Jei
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Post#686  Posted: Thu May 11, 2017 9:32 pm  Reply with quote + 
Fost wrote:
Thanks so much to all involved in this - we've had a "blast" playing it.

Feature request: a way to lock out character selection so the default colours are always used. I want to build a portable box of controllers with built in USB hub and colour code them so everyone knows who they are for quick matches. Also would be handy if I could mark one controller as "admin" so all the others get locked out of the menus :)

Thanks once again - I can tell it's truly a work of love on the part of those involved and I've been really appreciating the effort!

Thanks a lot. I don't think there will be a way to lock out character selection, but I'll try to make players more easily identifiable at the start of the match. Admin idea sounds good, I think somebody might've suggested it before, but I'm not sure.
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Fost
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Post#687  Posted: Mon May 22, 2017 9:07 am  Reply with quote + 
Jaklub wrote:
I don't think there will be a way to lock out character selection, but I'll try to make players more easily identifiable at the start of the match.

Actually, thinking about this - as long as there is a way to mark one player as admin then this wouldn't be a problem - I have been collecting wii classic controllers and am gonna make stickers for them with the right characters on so the controller you pick up will show you which character you are using. As long as players can't change it I'm fine :)
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nadiya8040
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Post#688  Posted: Tue Jun 20, 2017 11:03 pm  Reply with quote + 
Bug: When there's exactly only one warp point left in playfield, the game freeze....

And now, the words from me.
If Custom Character are available for Power Bomberman, I'll put Rikku (FFX) as custom character. :)
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Jei
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Post#689  Posted: Tue Jul 04, 2017 8:06 pm  Reply with quote + 
Thanks for posting. I'll check that bug.
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izzyconds
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Post#690  Posted: Sat Jul 08, 2017 8:17 am  Reply with quote + 
From the images, it seems very tempting this new version, are you forecast when will the next version come out?
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mikeh_smith
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Post#691  Posted: Mon Jul 17, 2017 11:40 pm  Reply with quote + 
I love so much Power Bomber, I'm so look forward to the next update, I can not wait. An android or iOS version It would be my dream, LOL. I know how hard is your work, I don't know if it's possible, if someday in the future could you work in a mobile port?...
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Jei
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Post#692  Posted: Tue Jul 18, 2017 5:54 pm  Reply with quote + 
izzyconds wrote:
From the images, it seems very tempting this new version, are you forecast when will the next version come out?

It will take a while since it's a sideproject for me, but it will come eventually. Shooting for autumn

mikeh_smith wrote:
I love so much Power Bomber, I'm so look forward to the next update, I can not wait. An android or iOS version It would be my dream, LOL. I know how hard is your work, I don't know if it's possible, if someday in the future could you work in a mobile port?...

Thanks. Android build isn't completely impossible but highly unlikely to happen
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StarGazer
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Post#693  Posted: Fri Jul 21, 2017 12:35 am  Reply with quote + 
Been playing Bomberman Ultra with friends for partys and get togethers since its came to the ps3, I'm so happy I found out about this. XD

Oh and this might be a dumb question, but is there a code or something to unlock all the characters, I know I could unlock them by playing the Battle Trials, but honestly I just too busy with other stuff and just want to play this with other people.
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Hero095
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Post#694  Posted: Fri Jul 21, 2017 6:38 am  Reply with quote + 
Hello

Power up idea

Heavy Bomb (Bomberman 2) (NDS)

Heavy bomb
You can't move it with a kick bombs,Power gloves,Boxing gloves
And It takes longer for it to explode

So,i make a ítem (Heavy Bomb) and (Power heavy bomb)
http://imgur.com/a/0TRHW
Heavy bomb ítem,TSA style item
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Jei
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Post#695  Posted: Fri Jul 21, 2017 7:46 pm  Reply with quote + 
StarGazer wrote:
Oh and this might be a dumb question, but is there a code or something to unlock all the characters, I know I could unlock them by playing the Battle Trials, but honestly I just too busy with other stuff and just want to play this with other people.

Do the Konami code on title screen to unlock everything until you shut down the game.
There is no error checking, mashing everything but A and Start then eventually pressing A will work too.
Hero095 wrote:
Hello

Power up idea

Heavy Bomb (Bomberman 2) (NDS)

Heavy bomb
You can't move it with a kick bombs,Power gloves,Boxing gloves
And It takes longer for it to explode

So,i make a ítem (Heavy Bomb) and (Power heavy bomb)
http://imgur.com/a/0TRHW
Heavy bomb ítem,TSA style item

Interesting concept. I'm not sure about the sprite contribution, but thanks.
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Hero095
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Post#696  Posted: Sat Jul 29, 2017 11:05 am  Reply with quote + 
Hello
I got a new ideas

Items

RC Bomb (Bomberman Quest)(GBC)(Bomberman Tournament)(GBA)
Poison Bomb (Bomberman Quest)(GBC)
Mechanical Egg (Super Bomberman 4)(SNES)(Neo Bomberman)(Arcade)

From Súper Bomberman

No detonations

Battle Stages

Push and Fall (Super Bomberman 4)(SNES)

New Sudden Death

Meteorites (Bomberman 64/TSA)(N64)

Similar to Dangerous Bomb Flames

RC Bomb

Press a A button to set a Rc Bomb,Hold a A Button , A bomb will move from Bomberman In the Direction In which He's Facing.

Poison Bomb

Similar to Skull
When the flames hits the player with a heart ítem
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MrPretyBombur
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Post#697  Posted: Tue Aug 08, 2017 10:46 am  Reply with quote + 
Are you taking ideas for brand spanking new items? If so, i have an idea for the Slide boots. (if you take new items i'll explain)

EDIT: is anyone replying? is this thread dead?
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izzyconds
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Post#698  Posted: Wed Aug 09, 2017 7:18 pm  Reply with quote + 
MrPretyBombur wrote:
Are you taking ideas for brand spanking new items? If so, i have an idea for the Slide boots. (if you take new items i'll explain)

EDIT: is anyone replying? is this thread dead?

Relax man, when he can, you will be answered!
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Jei
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Post#699  Posted: Wed Aug 09, 2017 7:54 pm  Reply with quote + 
Thanks for posting. I'm watching your ideas, but right now I can't exactly tell what will make it in and what won't. Feel free to keep posting if you come up with anything particularly interesting.
Quote:
Push and Fall (Super Bomberman 4)(SNES)

Out of Touch (the space stage) in 0.5.3 is already an interpretation of Push and Fall.
MrPretyBombur wrote:
Are you taking ideas for brand spanking new items? If so, i have an idea for the Slide boots. (if you take new items i'll explain)

EDIT: is anyone replying? is this thread dead?

The thread is not dead, I watch over it from time to time.
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MrPretyBombur
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Post#700  Posted: Thu Aug 10, 2017 9:12 am  Reply with quote + 
I'll explain the slide boots...
So when you press the C (punch) button, you will go only in that direction for a short time, but you'll go faster too. Any bombs that are in the way will be bumped to the side
and you can keep sliding.

P.s.: Can you implement Atomic Bomberman as a character?
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