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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#97  Posted: Fri Apr 18, 2014 4:29 pm  Reply with quote + 
Someone64 wrote:
Just a strange idea here but... What about adding Robobomber into the giant stage without changing the block layout to Robobomber's stage's layout (which is made so that he won't step on any softblocks). Maybe even make it so that his giant stage version has a mounted laser turret under him that shoots every 3/4 a second every so often at softblocks and players under him with a 3 shot volley. The shot shouldn't stun players and would remove 2 powerups per hit.

Actually
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I might add in the turret, currently the robot just moves faster to accommodate the larger stage (clones add a lot to the carnage too).

Someone64 wrote:
I also feel as though the mounts need a little spicing up.My favourite mounts are the ones from advance mode (or whatever the most complex mode is called) in Party Bomberman or maybe just strap on the tweaks that Super Bomberman 5 gave to the Luis?

I am considering adding the outfits to the Ruis like in Super Bomberman 5 but I have yet to see if my art ability gets the job done good enough. Apart from Ruis, might add another set of mounts, you'll see which

Someone64 wrote:
EDIT: Might be a good idea to replace Robobomber's balls with piston legs if you can do rotating sprites. What I mean by that is 2 sticks that slide in and out of each other when the leg stretches out.

I will definitely give this one a shot, thanks
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