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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#648  Posted: Sat Jan 28, 2017 10:07 pm  Reply with quote + 
hitpads wrote:
Hi, I really loved the effort you put on this game, Jaklub. I've since replaced Saturn Bomberman with this for multiplayer sessions with my friends. Thanks for the hard work :)

A small request: Would it be possible for you to upload the old 0.3.1 version of Power Bomberman? I'd like to try out some of the old stages before they got heavily revamped. Thanks in advance!

Thanks. Grab it here:
https://dl.dropboxusercontent.com/u/42115509/powerbomberman/powerbomberman031.rar
https://dl.dropboxusercontent.com/u/42115509/powerbomberman/powerbombermanmusic.rar
crs9683 wrote:
Is there some way for you to implement some sort of online matchmaking lobbies? I know obviously it would cost money to keep the server for that up, but if it's not too expensive I'd be willing to help out and maybe others would be too. I just think the direct ip address multiplayer without having access to a master list for finding online matches makes it require more effort to find people to play online with.

A lobby is in plans, but I've yet to see if I'll be able to host it.
DemonLouie wrote:
To be honest I don't find anyone to play with online. X'3

Boo Hoo! DX (Just kidding!)

How is everyone here doing by the way? I've been dead for a while now after I completed trial mode. It was tough as hell. X3

I'm okay
Someone64 wrote:
New ideas: Make player collision an option for any stage (enabled by default on the stages that use it as a gimmick but still toggleable)
Powerups: Collide on and collide off powers ups (or alternatively, a collide toggle powerup that works depending on whether the player has it on or off. For even more fun, make it so that when it's collected it flies off somewhere else instead of vanishing.) or a skull effect that turns it on.

Grappling hook: Pulls players, bombs, and powerups towards you. They end up on the tile in front of you. Takes the slot the shield power up is on. Collecting more grapple hooks increases range and speed and if you attempt to grapple a softblock you will get pulled toward it instead, Does nothing when shot at hardblocks and equivalent walls.

Power potions: Similar to skull curses. Non infectious temporary power ups that are mostly beneficial but can still be double edged swords.
Power potion effects: Push aura (you have a 3x3 pushing hitbox on you that pushes players and bombs around just by you walking into them), Drill Dozer (destroy every softblock you touch), Brick Layer (Your bombs are now replaced with an unlimited supply of softblocks until the potion wears off), Super Kick (Your kicked bombs now go faster and stun players they hit. Also bombs you put down cannot be kicked by other players), Detonate (Upon collecting the potion all your bombs will instantly explode without killing you. Doesn't do anything after you collect it), Super Bomb Magnet (Press the shield button to attract all bombsin the enitre stage towards your direction. Letting go simply stops the bombs. Takes precedence over the movement of kicked bombs), Danger Dispenser (All your bombs are dangrous bombs), Heart Dispenser (Gain temporary invulnerability but every time you get hit you spit out a heart powerup! Become a pinata loved by all!), Powerup Magnet (Collect powerups in a radius of 3 around you). Telekinesis (Replaces the shield slot. Lift players, enemies, bombs, softblocks, and powerups in front of you, hold them like you would a bomb with a powerglove, and relocate them anywhere you'd like by putting it back down in front of you again. Would be amusing to pick up monsters and place them directly on top of players to murder them.), Spring boots (Press the shield button to bounce as if you had stepped onto a trampoline), Slime Trail (Leave a trail of slowing slime behind. Just try not to step on it yourself.), Power Duper (Every power up you collect will create a copy of it and toss it elsewhere on the stage.).

Add options to enable or disable any of the power potion and skull curse effects.

Thanks for suggestions.
IDK if player collision as an option will be implemented, since it's a bit problematic in handling and I don't quite get how powerup collide option would work.
Grappling hook is a neat idea worth considering and Power potion could be super interesting, I'll consider adding them in.
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