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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

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Joined: 20 Sep 2009
Posts: 290
Post#439  Posted: Wed Jan 27, 2016 11:41 am  Reply with quote + 
AndyThePrince703 wrote:
At "Monster Havoc", Even better if those are more different enemies at Battle Setup.

Thanks for the idea, it will be considered, though it's low priority, so don't expect it very soon.
Bombergoomba wrote:
Bomberman DS I think there is a battle mode called ''Escape'' and' ''Flight of the skull'', which the player had to find the key, without the bombarden and get to the door, if another player to player had touched the key, stole it, and the player who has the key was flashing in yellow (as the player with the black flashing skull); it would be nice if there were a battle style so, would win by exploiting their opponents, or by opening the door.

If a next version would like to include this game mode, I include some objects from Bomberman DS, the '' key '' the '' Key damn '' the '' glasses', and almost original door of the same suit .

And finally, it would be nice if there were basic objects that give you eight bombs, eight fires, eight-speed, for use primarily in the ''Handicap'' mode as the mode bosses ''Trial Battle'' (51-55) who they are at maximum power with eight bombs, fires and speeds, a special bomb, but among several objects.

Sorry for the inconvenience.
Thank you.

Thanks for posting. Different battle game modes are something that isn't established to be in yet, since it introduces a lot of problems related to the stages. It might happen, but it's not for sure.
Regarding the 8-up items, they probably won't be in. I think having 3 sets of each item + Full Power is enough to cover that; I might increase the number of item slots in the Handicap if it's necessary.
btw You seem to be dealing with graphical glitches, I recommend setting the Rendering option to 320x224.
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