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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#433  Posted: Sat Jan 23, 2016 2:21 pm  Reply with quote + 
Bombergoomba wrote:
But making a bomb explodes within 2 tiles 5x5 and is a breakthrough, as is the case of '' Dangerous Bomb '', but carry a '' D '' above, moreover, is not the only pump He carries a letter above, as the '' Power Bomb '' exploiting cross at full power and carries a '' P '' above.

I think there is more like the '' Dangerous Bomb 'bombs', as the '' Super Dangerous Bomb '' that exploits within 3 7x7 tiles (should really be to within 4 tiles 9x9) , created by the choche a '' Dangerous Bomb '' and any other pump; or '' Hyper Dangerous Bomb '' that exploits within 6 tiles of 13x13, created by choche a '' Super Dangerous Bomb '' and any other pump.

https://www.youtube.com/watch?v=M4VOXBJG4ug

My conclusion, though the bombs '' P '', '' D '', '' S '', '' H '' with his letter at the pump, are still special, but it would not be advisable to put these objects in options handicap or options items, but it would be visible in the item help mode.

Yeah, I know about them, but the Dangerous Bomb hasn't actually been a D Bomb in any game outside Super Bomberman 4 as far as I remember. I used a D because it was far easier than trying to stuff a skull symbol in a roughly 10x10 canvas on a bomb.
Bombergoomba wrote:
A Jaklub question, currently there are 25 stages in this version, but there were other stages of version have been replaced, all are amazing, but why has not removed these stages and put them in the current version? It would have been amazing all these stages in a big game like this. :happy: 

The reason why some stages are removed is because they didn't quite adhere to the higher quality standard - since 0.4.1 I'm trying to keep an unified artstyle based on Saturn Bomberman's and some of them just didn't fit. Also, some stages from 0.3.1 had problems with overly generic/overlapping themes - actually, further removals might occur, but replacements will get done if that's the case.
AndyThePrince703 wrote:
There's a skull effect where a player turn into a enemy. (on center) https://youtu.be/MtK6QkW3POs?t=287

I know what you had in mind, but what I'm saying is that this skull is basically a supped-up version of constipation with a bonus "can't stop moving" effect.
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