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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#351  Posted: Sat Jan 02, 2016 3:39 pm  Reply with quote + 
Thanks for posting.
TheSeek wrote:
In Item Help, playing the demonstration for the Cosplay item will give this error right when the bomb is supposed to explode:

I also got the same error Plasma Catgirl had:

Me hosting, a friend joined, the error happens to my friend when i switch the stage to wide stage, or if he joins when i have already selected a wide stage.
Unlike Plasma Catgirl, when my friend clicked ignore the error just showed up again and he was disconnected, and was forced to close the game.

Unrelated, I get some small but frequent slowdown when playing, regardless of mode or number of players, both offline and online, didn't happen in previous version.
My pc is a real toaster(single core cpu, geforce 9800gt, 2gb ram), but it should be more than enough to play this with no slowdown i guess.

Other than that, awesome job, the menus are a great improvement over previous versions, and the game somehow feels nicer.

Thanks for the reports, both errors have been fixed for the next release.
There weren't too many radical changes in the engine in this version, so I am not very sure about the slowdown part. I'll do some optimizations in the next build, but for now, try increasing the process priority of the game and turn off unnecessary resource-eating programs. Also, GM has a weird bug where having a gamepad connected can cause constant slowdown; restarting the game helps with that.
BLADEMASTERZ6 wrote:
Very good job, the menus are more successful and it's easier to select stage variations now, very nice to have the option "Stage select between match", and also online mode up to 12 players, thank you for your great work.

However, I still have the problem of the configuration of Xbox controllers that do not register correctly in "config.ini" (the numbers of the controller are not considered), I don't know if you had the time to look the problem.

Controller support has been improved in this version, but gamepad numbers aren't saved - players sharing the gamepad name get the numbers depending on their position after reloading the game (e.g. players 2 and 5 will get pads 1 and 2 respectively). I can tweak that.
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