Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#166 Posted: Mon May 26, 2014 4:48 am |
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Screw them passwords. I don't need them. Although, to view the trials credits, maybe I do.
Exiting the game fixed this, but still pretty weird.
Some things I noticed:
I noticed in trial mode, the enemies would actually try to attack each other. Allies would also try to attack me. I don't know if this applies to normal battles, but it is something that should probably be changed. It made a lot of the trials much, much easier. Or, in the case of the ally attacking me, it caused me to die like two, maybe three times. Notably in Grand Rematch.
In Femme Fatale, under certain circumstances, Yuna can kill herself right at the start of the map. It involves the start up terrain around her and, due to her Power Bomb, she sometimes places it in a way that just kills herself. dumb blonde
Perhaps there could be some kind of passive item that protects a character's items by preventing enemies from stunning them and knocking those items out? In a lot of the duel / boss match ups, I found it incredibly easy to just debuff any opponent with the Power Glove until they were just powerless against me. That also made the trials much easier for me.
Still pretty enjoyable, and some of the later bosses were pretty fun /challenging in how crazy the battles were. |
Haha wow that's embarrassing. Thanks for the report, I will fix that. Power Glove will receive a nerf relating thrown bomb trajectory.
Great times so far. Gameplay has been great, but there are a few weird things about menus. I have some suggestions- all easy to implement- perhaps even easy enough to make it for 0.42.
1. In the trial select menu, it would be nice if there was an arrow or highlighting over the x or o you're on to signify which trial is selected. Scrolling through x's and o's without knowing which one I'm currently on is disorientating. I am aware that the center symbol is the current trial, but it's still weird to have no indicator. This would be a super easy fix methinks.
2. If you go back from "specific match settings" the stage you currently had selected is reset. Kinda weird since other settings don't reset.
3. In the "specific match settings", the back button is also the scroll down button when selecting handicaps, roos, and item numbers. For a new user its not very intuitive. I kept trying to go back to stage select only to jack up the number of bomb panels. Maybe you could set the scroll down button to C? This is probably the biggest issue on my list. Players wanna fly through the menus and have total, natural control. You can go back with the back button in every other menu... except on the "Custom - Trial - Quick - Back" screen. That oughta be adjusted too. Easy fix.
4. On a similar note to the above point, having the start button scroll values up is slightly strange. I get not wanting to have the start button just begin the match, but consider having the start button take the cursor up to "start". Or maybe it just shouldn't do anything. This one probably isn't that big of a deal. Just something to consider.
5. As far as I can tell there's no way to exit Score Mode except by suicide. If I have a friend show up or have a sudden mood swing I want out ASAP- preferably by pausing and exiting.
6. This one's not really a critique, but rather a suggestion. Since you have music select, I think it's only right that you make an option for random song. :-P
I know these probably sound like nitpicks, but I think these things become more important when trying to nab new players. Gameplay-wise, your Bomberman is spot on. "Item Help" is a fantastic idea; was that original or from another Bomberman? And Trial Mode is probably the first time i've ever been interested in a single player Bomberman experience. So cool. The sheer amount of content is amazing. And personally, I always preferred the pre-3d graphics for Bomberman. This is shaping up to be my favorite Bomberman game. |
Thanks for playing, I will apply these. The closest thing to Item Help was the tutorial sequence in Neo Bomberman, but it only covered Kick and Power Glove. Functions of non-basic powerups like Bead Bomb could be obscure to most players, an easy way to see how items work was a necessity to add.
EDIT: Decided to update the game file with some important bugfixes, this is not 0.4.2 yet, but important issues should be gone. You guys might want to redownload the game files (excluding music). Thank you for reading. |
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