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From Topic: System Discussion # 1: The Gamecube Good or Bad?
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Bonk
Bomberdude

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Joined: 14 Dec 2004
Posts: 144
Post#6  Posted: Mon Jul 03, 2006 4:06 pm  Reply with quote + 
Since this thread needs more hate and everyone else posted, I think it's my turn.

I have mixed feelings for the GCN. While it des have many high quality games none of them are truly excellent (required playing) and most of the games are 8/10 quality. Here are al the games I own, in extremely short reviews:

Animal Crossing - Never really played it, more of my brother's thing.

Billy Hatcher & The Giant Egg - utter crap. Sega deserved their fate if this is what they think of releasing. The modern day equivalent of Bubsy or one of those horrible platformers, 5/10.

Bomberman Jetters - We've al had our discussion about this. 7/10.

F-Zero GX - Suprisingly good, hard as hell. 8.5/10

Harvest Moon - Haven't played it due to lack of memory card space.

Zelda Collector's Edition - Never played it because I've beaten every game on it.

Zelda: Master Quest - The remixed dungeons were nice but I wish they would have done something with the rest of the game (a graphical touch up perhaps), 8/10.

Wind Waker - Everyone knows this is shit, even Nintendo said it was shit. 7/10.

Luigi's Mansion - A hardware demo with a pathetic gimmick. It woud help if they weren't mimicking Resident Evil, an awful series. 6.5/10.

Mario Kart Double Dash - Maybe my standards are too high but compared to the N64 game this one seems like a generic racer, and the 2-person carts seems too gimmicky for my tastes. The stages are poorly designed. 7/10.

Metroid Prime - Just an average FPS with a horrible weapon system, but excellent level of details. The gameplay was pretty linear, go from one corner of the map to the other grabbing powerups, basically go find the key but in a disguise. It drew too much influence from Zelda (like the control scheme) and the bosses were basically the same type as you would fight in Zelda (let's use the item we found in this dungeon in order to kill the boss!) but overall it was pretty good; soundtrack kcked ass. 8.5/10.

Metroid Prime 2 - Crap. Not an ounce of originality. Instead of fixing what was wrong with Prime the broke it in other ways. The plot has been done 500 times before and the main enemy is a direct ripoff of the bugs from Starship Troopers. The light world/dark world was pretty cool but hardly original and you had to get TWO suit powerups to be able to stand around without being killed. I like how they advertise the ammo system on the box like it's something new. The soundtrack still kicked ass. 8/10.

Paper Mario 2 - Pathetic RPG for first time RPG players. So overly simplistic I felt like Nintendo was trying to insult my intelligence. No wonder they can't seem to get 3rd party support for RPGs, they don't know a crappy RPG when they see one. 6.5/10.

Pikmin - Cute, fun, short. 9/10.

Resident Evil 4 - This would justify the purchase of a GCN if it wasn't also out for PS2. The only way they could have made this better is if they stuck to either a 1st or 3rd person view (instead of this over the shoulder crap), got rid of the annoyng brat you have to babysit for half the game, and made all the enemies zombies and Leon into Ash Williams (giving him a chainsaw arm) and called it Army of Darkness: The Game. 9.5/10.

Sonic Mega Collection - It's sonic.

Star Fox Adventures - Horrible Zelda clone. The only thing good about this game is the graphics (better than the sequel). This game might as well not have existed since it killed off andross. They should have just introduced Krystal at the beginning of Assault and left Adventures unreleased. 6/10.

Star Fox Assault - 100 times better than Adventures. The running segments aren't as bad as people say. The Arwing stages are too short and linear (except for the free roaming stages which are too small). The storyline is needlessly generic and the dialog is THE cheesiest you'll ever see outside a made for TV movie. The soundtrack is painfully good, better than most films. 8/10.

Super Mario Sunshine - They put everything on an island which gives them an excuse to make all the environments look the same. The backpack is a gimmick, the gameplay too linear, bad stage design. Above average platformer, 8/10.

Super Monkey Ball - Fun, hard, addictive. 9/10.

Super Monkey Ball 2 - See above but replace 'fun' with 'frustrating' and 'hard' with 'ridiculously near impossible cheap difficulty', Still addctive, 8/10.

SSBM - The new character roster was pathetic. Pichu, Roy, Faco, Ganondorf, etc had no reason to exist. Most of the stages were just a platform with a few other platforms in midair (same problem the first gae had). Tons of replay value, really good. Alot of new moves were hilariously unrealistic, worse than anything I've ever seen in a real fghting game. 9/10.

TimeSplitters 2 - Doesn't realy matter since it was originally made for the PS2.

Viewtiful Joe - Never bothered to play past stage 2.

So overall, I found the GCN's library to be playable but nothing outstanding (meaning 10/10 must play games). Nintendo doesn't have to work hard to make a good game but I don't play good games, I play excellent ones. I would like to see more effort and less market saturation on the Wii.

Edit: forgot to say, I gave it a 4/5.
Hammer Bomber wrote:
(i had a mutch more meaningful post crafted but Opera crashed and i lost it :sad:  )
REAL MEN USE INTERNET EXPLORER, WIMP. TOUGH IT OUT AND TAKE A FEW SECURITY HOLES.
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