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Viewing Single Post From Topic: SPOILER EDITION: Super Bomberman R
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Joined: 01 Feb 2011
Posts: 331
Post#15  Posted: Sun Mar 12, 2017 12:46 am  Reply with quote + 
I agree about the menu music. It really sounds generic.

I'm guessing the isometric camera was just to add a twist to the game since its always been straightforward for so many years. That and maybe it was to help show the Z axis a little easier with the elevations and such.

The shadows got to me but yes, there is way too much detail in the environments. It's very nice to look at, but the area of gameplay doesn't stand out enough. A simple change of colors could go a long way. It almost felt like the backgrounds/sidegrounds whatever were blended into the gameplay area and made it seem really confusing.
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