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From Topic: Power Bomberman 0.7.7c
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Someone64
Bomberdude

Status: Offline

Joined: 29 Aug 2013
Posts: 84
Post#28  Posted: Tue Sep 17, 2013 5:22 am  Reply with quote + 
About the Thinkfst stage and the super speed curse. The curse is meant to be a handicap but it grants the AI an advantage instead due to their precise control. Same for Thinkfast. I find it EXTREMELY hard to beat AIs when playing on Thinkfst. Maybe make it so that they occasionally overshoot when they are trying to walk? Also, do the AIs react to Bombchange and Ruse? Maybe make it so that there's a 90% chance that the AI will react to Ruse and a 55% chance that the AI will react to Bombchange. Maybe even the same system for AIs noticing bombs put in obstructions. The AIs would generally avoid passing by obstructions but not always react to bombs placed under them unless they actually bump into it. The last one may be a little dodgy though if actually implemented.
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