Bomberman ( and each entity ) can throw bombs, kick bombs, ( at look direction )
and stop them while there are rolling ( but throwing).
He cant move if he falls (gravity), is invinceble - touched an explosion [or enemy or is confused ... not implement yet], or touched an explosion from a bomb.
There are basic bombs, remote bombs, red bombs and remote red bombs with
different style of explosion - remote bombs can be triggered, but its not coded yet.
The bombs can explode - after finished the "explosion time" or touched an other
explosion - So every bomb explodes a little bit delayed after it touched an explosion,
like in the B64 game. Bomb GrowUp is disabled and doesn´t work anymore. ( Code update )
Still buggy because read above (Level design - no time for other things):
Bomb "jumps" - If you throw a bomb over an other bomb, it shall be keep his
velocity - and move on - while the first touched bomb isn´t moving. (Works often)
But it still need much improvement of that behaivior and theres something that need more to be coded.
Items are also there - remote bombs, fire up, bomb up, heart, red bombs, remote red bombs. They can be collected, - and plays a collect animation and increased the amout of the item.
And a few sprite animations. smoke and a collect animation.