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Super Bomberman 6 – Unity Demo v0.4.2
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MauricioSuporte
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Post#1  Posted: Wed Jan 14, 2026 10:36 pm  Reply with quote + 
Super Bomberman 6 – Unity Demo v0.4.2
A fan-made recreation of classic Super Bomberman gameplay, built from scratch in Unity + C#, now expanded with Battle Mode, smarter COM/AI players, achievements and new gameplay systems.

Gameplay Video:
 YouTube Videohttps://www.youtube.com/watch?v=s6LdHI8dY2E

Download Demo v0.4.2:
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases

Project Repository (Open Source):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity

What's new in Demo v0.4.2
    – New Battle Mode
    – Up to 6 local players
    – 15 Battle Mode stages
    – Team battles, custom rules, item selection, Louie selection and handicap options
    – COM/AI players for normal game and Battle Mode
    – Life system, Game Over screen and 1-Up item
    – Achievements system
    – Full support for 4 languages
    – Discord Rich Presence
    – New Skull item and improved power-up/mount interactions
    – Android/mobile control improvements
    – Many gameplay, UI, audio and performance fixes
Current Features
    – Classic Bomberman gameplay with bombs, explosions and destructible blocks
    – Local multiplayer up to 6 players
    – Battle Mode and Boss Rush Mode
    – 2 complete worlds inspired by Super Bomberman 1 & 2
    – Campaign system with 3 save slots
    – 8 playable Bombers + 12 unlockable
    – All 7 Louies from Super Bomberman 5
    – 20+ power-ups
    – Pixel-perfect visuals
    – Windows and Android versions available
Installation

Windows: Download the Windows .rar, extract it and run SuperBomberman6.exe.
Android: Download the Android .rar, extract the APK, enable "Install from unknown sources", install and play.

Open Source – Contributions Welcome

This project is fully open source. Bugs, suggestions, pull requests and feedback are welcome.
Sprite artists and pixel artists are especially welcome to help improve characters, enemies, UI, animations and backgrounds.

Screenshots



Disclaimer

Bomberman © Hudson Soft / Konami
This is a non-commercial fan project made for learning and community purposes.

Feedback

Any feedback, suggestions, bug reports or gameplay thoughts are very welcome.
Thanks for reading, and I hope you enjoy the new demo!

MauricioSuporte


Last edited by MauricioSuporte on Tue Jul 14, 2026 8:06 am
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Indigo Bomber
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Post#2  Posted: Thu Jan 15, 2026 3:13 pm  Reply with quote + 
That looks really good!
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1egato
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Post#3  Posted: Thu Jan 15, 2026 10:01 pm  Reply with quote + 
Hey this is pretty cool! Awesome work pal! How long did it take you to do all of this?
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MauricioSuporte
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Post#4  Posted: Thu Jan 15, 2026 10:12 pm  Reply with quote + 
1egato wrote:
Hey this is pretty cool! Awesome work pal! How long did it take you to do all of this?

There were 411 commits, and I've been working on the project since November 16, 2025.

https://github.com/MauricioSuporte/Super-Bomberman-6-Unity
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MauricioSuporte
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Post#5  Posted: Mon Mar 30, 2026 8:44 pm  Reply with quote + 
Hi everyone,

Super Bomberman 6 – Unity Demo v0.3.0 is out.

Download:
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases

Community Challenge (win prizes):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/blob/main/COMMUNITY_CHALLENGE.md

Repository (open source):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity

Changelog / highlights:

– Up to 4 local players
– Boss Rush mode (4 difficulties)
– 2 full worlds inspired by SB1 & SB2
– Campaign with 3 save slots and up to 200% completion

– 8 Bombers + 12 unlockable
– Full controller support

– All 7 Louies from SB5 (including Warooi)
– Rebalanced abilities
– Warooi can push enemies
– Mount / dismount system + egg queue

– 20+ power-ups
– Improved gameplay depth and balance

– Pixel-perfect rendering
– Configurable resolution
– Android version available

Windows:
Download .rar → extract → run SuperBomberman6.exe

Android:
Download .rar → extract APK → install (unknown sources required)

Thanks for any feedback or bug reports.

MauricioSuporte
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AG_BomberGuy
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Post#6  Posted: Sat Apr 04, 2026 8:10 pm  Reply with quote + 
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
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MauricioSuporte
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Post#7  Posted: Sun Apr 05, 2026 12:52 am  Reply with quote + 
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
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Post#8  Posted: Sun Apr 05, 2026 5:24 am  Reply with quote + 
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"
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MauricioSuporte
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Post#9  Posted: Sun Apr 05, 2026 8:46 am  Reply with quote + 
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"

Yes sir, forgive me sir.
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MauricioSuporte
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Post#10  Posted: Sun Apr 05, 2026 4:05 pm  Reply with quote + 
Hi everyone,

Super Bomberman 6 – Unity Demo v0.3.2 is out!

Download:
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases

🆕 Updates
0.3.2

– Fixed mount freeze when taking damage during mounting
– Faster bomb punch and Blue / Yellow Louie kicks (0.25s → 0.1s)

0.3.1

– Fixed performance issues on Stage 2-5
– Reduced collision of boss stars (Clown / Sun)

Thanks for the feedback! 💣
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AG_BomberGuy
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Post#11  Posted: Mon Apr 06, 2026 11:14 am  Reply with quote + 
MauricioSuporte wrote:
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"

Yes sir, forgive me sir.

you dont have to apologize, i am just only giving you suggestions, on what to do to make this game actually feel like a real 6th super bomberman game. The way the game is right now, just doesnt feel like a new entry at all imo, it feels like a mishmash of already existing reused ideas
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Post#12  Posted: Mon Apr 06, 2026 11:30 am  Reply with quote + 
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"

Yes sir, forgive me sir.

you dont have to apologize, i am just only giving you suggestions, on what to do to make this game actually feel like a real 6th super bomberman game. The way the game is right now, just doesnt feel like a new entry at all imo, it feels like a mishmash of already existing reused ideas

I plan to do that in the future, but until I have artists helping me with the project to design the new assets, I'll continue using the existing materials.
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Post#13  Posted: Thu Apr 16, 2026 7:47 pm  Reply with quote + 
Thanks for playing, update 0.3.3 is up.

Changelog & Download (Windows & Android):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases/tag/v0.3.3-demo

Highlights:

– Added HUD for up to 4 players
– Improved player movement and collisions

– Improved bomb kick and punch logic
– Hold punch button to auto punch bombs
– Can punch bombs right after kicking

– Added Magnet Bomb item
– Updated Android controls (dynamic analog)

– Fixed mount issues (immunity during mounting)
– Fixed Pink Louie visuals

– Stage fixes (2-1, 2-4, 2-5)
– Performance improvements
– Physics improvements
– Quality-of-life improvements
– Various minor bug fixes
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Post#14  Posted: Thu Jun 25, 2026 7:02 pm  Reply with quote + 
Thanks for playing, update 0.4.0 is up.

Changelog & Download (Windows & Android):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases/tag/v0.4.0-demo

Highlights:

– Added Battle Mode
– Added up to 6 local players
– Added 15 Battle Mode stages
– Added teams, custom rules, items, Louies, music and handicap options

– Added COM/AI players in normal game and Battle Mode
– Improved COM behavior, bomb logic, item collection and escape decisions
– Added Battle Mode AI support for Louie abilities, Power Glove, bomb kick/punch and stage mechanics

– Added life system, Game Over screen and 1-Up item
– Added achievements system
– Added 4 language support
– Added Discord Rich Presence

– Added Skull item
– Added Sudden Death and Revenge Bomber in Battle Mode
– Improved Android/mobile controls
– Improved menus, HUDs, sounds and performance

– Fixed several Battle Mode softlocks
– Fixed mount, Louie, bomb and item interaction issues
– Fixed multiple gameplay, UI, audio and performance bugs
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Post#15  Posted: Mon Aug 10, 2026 9:10 pm  Reply with quote + 
I've played everything the demo had to offer and it's well made and enjoyable though I do agree with AG_BomberGuy that it needs some new assets. Like add a few more new bombers like knight bomber or something (ones like Nightmare Bomber I'm fine with). And hopefully ya add an original world after all the other ones you're currently working on.
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Post#16  Posted: Sat Aug 15, 2026 8:18 am  Reply with quote + 
If you need an artist I would love to help. I'm not expericed with pixelart to do a fast job, but good enough to learn and do some new things (you know, actually draw it). Just need the sprite size specification for map tiles and character sprites to work around it.
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MauricioSuporte
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Post#17  Posted: Tue Aug 18, 2026 8:26 pm  Reply with quote + 
Quilp wrote:
I've played everything the demo had to offer and it's well made and enjoyable though I do agree with AG_BomberGuy that it needs some new assets. Like add a few more new bombers like knight bomber or something (ones like Nightmare Bomber I'm fine with). And hopefully ya add an original world after all the other ones you're currently working on.

This is the plan!
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Post#18  Posted: Tue Aug 18, 2026 8:28 pm  Reply with quote + 
mazaki89 wrote:
If you need an artist I would love to help. I'm not expericed with pixelart to do a fast job, but good enough to learn and do some new things (you know, actually draw it). Just need the sprite size specification for map tiles and character sprites to work around it.

I'd love to, could you add me on Discord?

Discord: mauriciosuporte
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