Super Bomberman 6 – Unity Demo v0.4.2
A fan-made recreation of classic Super Bomberman gameplay, built from scratch in Unity + C#, now expanded with Battle Mode, smarter COM/AI players, achievements and new gameplay systems.
– New Battle Mode
– Up to 6 local players
– 15 Battle Mode stages
– Team battles, custom rules, item selection, Louie selection and handicap options
– COM/AI players for normal game and Battle Mode
– Life system, Game Over screen and 1-Up item
– Achievements system
– Full support for 4 languages
– Discord Rich Presence
– New Skull item and improved power-up/mount interactions
– Android/mobile control improvements
– Many gameplay, UI, audio and performance fixes
Current Features
– Classic Bomberman gameplay with bombs, explosions and destructible blocks
– Local multiplayer up to 6 players
– Battle Mode and Boss Rush Mode
– 2 complete worlds inspired by Super Bomberman 1 & 2
– Campaign system with 3 save slots
– 8 playable Bombers + 12 unlockable
– All 7 Louies from Super Bomberman 5
– 20+ power-ups
– Pixel-perfect visuals
– Windows and Android versions available
Installation
Windows: Download the Windows .rar, extract it and run SuperBomberman6.exe. Android: Download the Android .rar, extract the APK, enable "Install from unknown sources", install and play.
Open Source – Contributions Welcome
This project is fully open source. Bugs, suggestions, pull requests and feedback are welcome.
Sprite artists and pixel artists are especially welcome to help improve characters, enemies, UI, animations and backgrounds.
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"
Yes sir, forgive me sir.
you dont have to apologize, i am just only giving you suggestions, on what to do to make this game actually feel like a real 6th super bomberman game. The way the game is right now, just doesnt feel like a new entry at all imo, it feels like a mishmash of already existing reused ideas
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"
Yes sir, forgive me sir.
you dont have to apologize, i am just only giving you suggestions, on what to do to make this game actually feel like a real 6th super bomberman game. The way the game is right now, just doesnt feel like a new entry at all imo, it feels like a mishmash of already existing reused ideas
I plan to do that in the future, but until I have artists helping me with the project to design the new assets, I'll continue using the existing materials.
– Added Battle Mode
– Added up to 6 local players
– Added 15 Battle Mode stages
– Added teams, custom rules, items, Louies, music and handicap options
– Added COM/AI players in normal game and Battle Mode
– Improved COM behavior, bomb logic, item collection and escape decisions
– Added Battle Mode AI support for Louie abilities, Power Glove, bomb kick/punch and stage mechanics
– Added life system, Game Over screen and 1-Up item
– Added achievements system
– Added 4 language support
– Added Discord Rich Presence
– Added Skull item
– Added Sudden Death and Revenge Bomber in Battle Mode
– Improved Android/mobile controls
– Improved menus, HUDs, sounds and performance
– Fixed several Battle Mode softlocks
– Fixed mount, Louie, bomb and item interaction issues
– Fixed multiple gameplay, UI, audio and performance bugs
I've played everything the demo had to offer and it's well made and enjoyable though I do agree with AG_BomberGuy that it needs some new assets. Like add a few more new bombers like knight bomber or something (ones like Nightmare Bomber I'm fine with). And hopefully ya add an original world after all the other ones you're currently working on.
If you need an artist I would love to help. I'm not expericed with pixelart to do a fast job, but good enough to learn and do some new things (you know, actually draw it). Just need the sprite size specification for map tiles and character sprites to work around it.
I've played everything the demo had to offer and it's well made and enjoyable though I do agree with AG_BomberGuy that it needs some new assets. Like add a few more new bombers like knight bomber or something (ones like Nightmare Bomber I'm fine with). And hopefully ya add an original world after all the other ones you're currently working on.
If you need an artist I would love to help. I'm not expericed with pixelart to do a fast job, but good enough to learn and do some new things (you know, actually draw it). Just need the sprite size specification for map tiles and character sprites to work around it.