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Bomberdude
 Status: Offline
Joined: 20 Apr 2005 Posts: 141
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#2 Posted: Sun Sep 21, 2025 6:27 am |
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The Bomb Cart for Revenge is chef's kiss. Bringing back Charaboms for fighting and collecting is also cool. I also really like the idea of the custom parts, I already have a few ideas in my head for low tier to high tier suits. 🎊
I guess what I'm really curious about is how turns will work though.
With the boots and the bomb laying, like, how much will it take to escape the bomb and how long before it detonates, where they're positioned, if you can throw or kick them... Etc.
Movement shoes will definitely be key.
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_________________ The heavens cry out my name!
The omnipotence; malevolent being of destruction!
Lend me your power! |
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Bomberdude
 Status: Offline
Joined: 22 Aug 2025 Posts: 78
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#4 Posted: Sun Sep 28, 2025 8:19 pm |
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It took a while, but I decided movement would just work more or less the same way all the time. Characters can move a certain amount of distance in one move, and can move a number of times decided by their movement level.
I tried to work it so they'd be able to get clear of their own bombs easily, though the way I made it, a fast character can just zoom all over the place.
Maybe balance it by having one action per character at a time until everyone's used their actions in the current round, or something?
Since players can kick and throw from the start, they should be able to avoid blowing themselves up. Positioning themselves and each other's bombs becomes part of the puzzle solving process. I kinda like how the stronger a character gets, the more they can do, but the more they have to think as well.
Anyway, I added the Movement paragraph under Campaigns and Gameplay, so if anyone has something better go ahead and just change it. And unregistered guests, that includes you! Go nuts with it.  I don't plan on making a full ruleset, I'd much rather see other fans come together and have fun with it. |
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_________________ Bomberman for Smash! |
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Bomberdude
 Status: Offline
Joined: 22 Aug 2025 Posts: 78
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#6 Posted: Sat Feb 21, 2026 8:27 pm |
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Wheeew, just did another big update and expansion to the rules. It's now an entire whopping... 14 pages
I actually think it's almost in the playable alpha stage--ah, wait, I still need to explain how to fully conduct turns, and how towns and shops and stuff work. Dang it
Anyway, here's the link again:
https://docs.google.com/document/d/1RYPaekMoQPuqAGtA4UCPkzFzHWwOwQA6f5wHangtP9A/edit?usp=sharing
And a reminder that anyone should be able to edit and add to it with their own input, ideas, and corrections.
(I'd be surprised if anyone on planet Earth wants to play this when we have actual Bomberman video games. I know I'd go for the video games over this  ) |
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_________________ Bomberman for Smash! |
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