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Unused Stuff in Bomberman Games

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BakuBonba
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Post#1  Posted: Tue Aug 21, 2018 2:47 pm    Post subject: Unused Stuff in Bomberman Games  Reply with quote + 
So there's this great website called The Cutting Room Floor. For those of you who do not know, It's dedicated to covering unused content in games, prototypes, etc. I've known about it for a while now. I was looking at their B64 page when I found THIS:

https://tcrf.net/Bomberman_64_.....d_Graphics

It's an early logo for Baku Bomberman! Happy I decided to post this here because I didn't see anyone else here talk about it. There are also three test levels. So, yeah. What do you people think? Is it interesting? Neutral
Edit: Renamed the thread
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"When Konami gives you lemons, remember that this mode is the closest we'll ever get to a Bomberman x Kirby crossover. Make of that what you will." -BakuBonba on "Super Bomberman R's Memory Cartridges in Grand Prix Battle Mode."


Last edited by BakuBonba on Tue Aug 21, 2018 6:19 pm; edited 1 time in total
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legato
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Post#2  Posted: Tue Aug 21, 2018 4:10 pm  Reply with quote + 
I've never seen that unused logo before. Good share Baku!
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BakuBonba
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Post#3  Posted: Tue Aug 21, 2018 6:04 pm  Reply with quote + 
I'm gonna do a comparison of the early logo with the final logo.

[Expand] Early vs Final

Top = Early
Bottom = Final (Yeah I know it's the title screen but it still counts)

Differences

1. The Bomb is pre-rendered on the early logo. It was made 2d for the final version. It's also at a different angle.

2. "Bomberman" is in Japanese as opposed to English like most Bomberman logos. The final logo changed this to the traditional series look.

3. The "Baku" text has a fiery background. This unfortunately wasn't kept for the final version.

4. The Bomb Rope/Fuse is different. The early rope is beige and has the fuse on top. The final rope is blue and is covered by the fuse.

5. The layout is different. The early logo has "Baku" on top and Bomberman on the bottom. The final logo has "Baku" to the left and Bomberman to the right.

It seems that the final logo is somewhat inspired by the earlier one.

EDIT: There's a Bomberman Hero page on TCRF. It has GameShark codes for a Debug Mode/In-Game Level Editor and even a Regional Differences page (although it's a work-in-progress)!
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"When Konami gives you lemons, remember that this mode is the closest we'll ever get to a Bomberman x Kirby crossover. Make of that what you will." -BakuBonba on "Super Bomberman R's Memory Cartridges in Grand Prix Battle Mode."
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Sora G. Silverwind
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Post#4  Posted: Tue Aug 21, 2018 10:41 pm  Reply with quote + 
This is definitely interesting -- thanks for the heads up!
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BakuBonba
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Post#5  Posted: Wed Aug 22, 2018 12:23 pm  Reply with quote + 
Sora G. Silverwind wrote:
This is definitely interesting -- thanks for the heads up!

Your welcome. Just doing my job for the B-man community. Peace Wink

Also, For anyone reading this, this thread is now dedicated to unused content in Bomberman Games (including debug menus & test levels). Feel free to post anything unused content related here.

One thing that I've always been interested in is Bomberman Hero's Debug Mode. It has a lot of interesting features, like a map editor (very cool for a game from 1998). Can anyone here experiment with the debug mode?
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"When Konami gives you lemons, remember that this mode is the closest we'll ever get to a Bomberman x Kirby crossover. Make of that what you will." -BakuBonba on "Super Bomberman R's Memory Cartridges in Grand Prix Battle Mode."
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