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Super Bomberman 6 – Unity Demo v0.3.2
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MauricioSuporte
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Post#1  Posted: Wed Jan 14, 2026 10:36 pm  Reply with quote + 
Super Bomberman 6 – Unity demo 3
A fan-made recreation of classic Super Bomberman gameplay, built from scratch in Unity + C#, now expanded with new systems, progression and gameplay depth.

Gameplay Video (Demo v0.3.2):
 YouTube Videohttps://www.youtube.com/watch?v=lWswLfsZrSU

Download Demo v0.3.2:
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases/tag/v0.3.2-demo

Community Challenge (Win Prizes):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/blob/main/COMMUNITY_CHALLENGE.md

Project Repository (Open Source):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity

What's new in Demo v0.3.2
    – Up to 4 local players
    – Boss Rush Mode (up to 4 players)
    – 4 difficulty levels in Boss Rush
    – 2 complete worlds inspired by Super Bomberman 1 & 2
    – Campaign system with 3 save slots
    – Up to 200% completion system

    – 8 playable Bombers + 12 unlockable
    – Progression-based unlock system
    – Full controller support

    – All 7 Louies from Super Bomberman 5 (including Warooi)
    – Rebalanced mount abilities
    – Warooi (Black Louie) can now push enemies
    – Egg queue system
    – Mount / dismount mechanics

    – 20+ power-ups from SNES Bomberman games
    – Expanded gameplay variety and strategy

    – Pixel-perfect rendering
    – Configurable resolution
    – Android version available (same experience as PC)
Current Features
    – Classic grid-based movement
    – Bombs, explosions and destructible blocks
    – Enemy AI
    – Power-ups (Bomb, Fire, Speed, Kick, etc.)
    – Round restart and game flow
    – Local multiplayer support
    – Arena battles and boss fights
Installation

Windows Version:
    – Download the Windows .rar
    – Extract anywhere
    – Run SuperBomberman6.exe
Android Version:
    – Download the Android .rar
    – Extract the APK
    – Enable "Install from unknown sources"
    – Install and play
Open Source – Contributions Welcome

This project is fully open source.
Feel free to:
    – Star the repository
    – Fork the project
    – Submit pull requests
    – Report bugs
    – Suggest ideas
Sprite artists and pixel artists are especially welcome to help improve characters, enemies, UI and backgrounds.

Screenshots



Disclaimer

Bomberman © Hudson Soft / Konami
This is a non-commercial fan project made for learning and community purposes.

Feedback

Any feedback, suggestions, bug reports or gameplay thoughts are very welcome.
Thanks for reading, and I hope you enjoy the demo!

MauricioSuporte


Last edited by MauricioSuporte on Sun Apr 05, 2026 4:00 pm
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Indigo Bomber
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Post#2  Posted: Thu Jan 15, 2026 3:13 pm  Reply with quote + 
That looks really good!
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1egato
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Post#3  Posted: Thu Jan 15, 2026 10:01 pm  Reply with quote + 
Hey this is pretty cool! Awesome work pal! How long did it take you to do all of this?
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MauricioSuporte
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Post#4  Posted: Thu Jan 15, 2026 10:12 pm  Reply with quote + 
1egato wrote:
Hey this is pretty cool! Awesome work pal! How long did it take you to do all of this?

There were 411 commits, and I've been working on the project since November 16, 2025.

https://github.com/MauricioSuporte/Super-Bomberman-6-Unity
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MauricioSuporte
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Post#5  Posted: Mon Mar 30, 2026 8:44 pm  Reply with quote + 
Hi everyone,

Super Bomberman 6 – Unity Demo v0.3.0 is out.

Download:
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases

Community Challenge (win prizes):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/blob/main/COMMUNITY_CHALLENGE.md

Repository (open source):
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity

Changelog / highlights:

– Up to 4 local players
– Boss Rush mode (4 difficulties)
– 2 full worlds inspired by SB1 & SB2
– Campaign with 3 save slots and up to 200% completion

– 8 Bombers + 12 unlockable
– Full controller support

– All 7 Louies from SB5 (including Warooi)
– Rebalanced abilities
– Warooi can push enemies
– Mount / dismount system + egg queue

– 20+ power-ups
– Improved gameplay depth and balance

– Pixel-perfect rendering
– Configurable resolution
– Android version available

Windows:
Download .rar → extract → run SuperBomberman6.exe

Android:
Download .rar → extract APK → install (unknown sources required)

Thanks for any feedback or bug reports.

MauricioSuporte
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AG_BomberGuy
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Post#6  Posted: Sat Apr 04, 2026 8:10 pm  Reply with quote + 
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".
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MauricioSuporte
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Post#7  Posted: Sun Apr 05, 2026 12:52 am  Reply with quote + 
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉
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AG_BomberGuy
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Post#8  Posted: Sun Apr 05, 2026 5:24 am  Reply with quote + 
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"
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MauricioSuporte
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Post#9  Posted: Sun Apr 05, 2026 8:46 am  Reply with quote + 
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"

Yes sir, forgive me sir.
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MauricioSuporte
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Post#10  Posted: Sun Apr 05, 2026 4:05 pm  Reply with quote + 
Hi everyone,

Super Bomberman 6 – Unity Demo v0.3.2 is out!

Download:
https://github.com/MauricioSuporte/Super-Bomberman-6-Unity/releases

🆕 Updates
0.3.2

– Fixed mount freeze when taking damage during mounting
– Faster bomb punch and Blue / Yellow Louie kicks (0.25s → 0.1s)

0.3.1

– Fixed performance issues on Stage 2-5
– Reduced collision of boss stars (Clown / Sun)

Thanks for the feedback! 💣
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AG_BomberGuy
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Post#11  Posted: Mon Apr 06, 2026 11:14 am  Reply with quote + 
MauricioSuporte wrote:
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"

Yes sir, forgive me sir.

you dont have to apologize, i am just only giving you suggestions, on what to do to make this game actually feel like a real 6th super bomberman game. The way the game is right now, just doesnt feel like a new entry at all imo, it feels like a mishmash of already existing reused ideas
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MauricioSuporte
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Post#12  Posted: Mon Apr 06, 2026 11:30 am  Reply with quote + 
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
MauricioSuporte wrote:
AG_BomberGuy wrote:
oh so you finally got actual pixel artists to help you draw pixel art for this game instead of using ai slop art huh? That's cool. Although i have one criticism: This game kinda doesn't feel like it could've been like an official 6th super bomberman game. This game currently just feels like... Super Bomberman 5 just with bigger multiplayer story mode, more rideables, more new bomberman recolors to play as and... thats it, this game doesnt offer much new. If i were you, i would've called this game "Super Bomberman 5.5" because its still an asset melting pot game like super bomberman 5. If you want it to actually feel like the 6th game, you need to make it actually new, make new assets entirely from ground up, make new story mode (that is not just a repeat of super 5), add new powerups and... so much more to make this deserve the title of "super bomberman 6".

I understand your point and it makes sense, and I really intend to do this in the future, but unfortunately I'm working alone on the project and would need at least one artist on the team to create the new artwork.
But I do plan to add "Unreleased" content to the game in the future, it's just a matter of time since the fan game is only 6 months old 😉

No, artwork is not the only thing, you need to entirely change all the levels that dont re-use already existing super bomberman game levels, super 5's whole aspect was that it was time travelling across all super bomberman games. This game feels more like a remake of super 5 than an actual 6th super bomberman game (as i dont see the point of replaying levels of previous super bomberman games when super 5 already does all of that), it's what i am telling you dude. Also, offer new rideables that arent just the already existiing louies or vehicles from super 2, AND add new powerups, like for example idk, like fission bomb from Bomberman World Arcade (that strange bomb powerup that splits fire upon hitting the corners of the indestructible walls and extending flames around them), or add new powerups that give brand new abiilities such as one that allows kicked bombs break through the walls, jump over the walls, etc.
In short this game needs complete overhaul if you want it to deserve the title of "super bomberman 6"

Yes sir, forgive me sir.

you dont have to apologize, i am just only giving you suggestions, on what to do to make this game actually feel like a real 6th super bomberman game. The way the game is right now, just doesnt feel like a new entry at all imo, it feels like a mishmash of already existing reused ideas

I plan to do that in the future, but until I have artists helping me with the project to design the new assets, I'll continue using the existing materials.
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