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From Topic: Legato's Thread of Bomberman Stuff
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Plasma Bomber
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Joined: 09 May 2005
Posts: 1573
Post#19  Posted: Fri Feb 24, 2017 5:29 pm  Reply with quote + 
Awesome.

Those exits remind me of the houses from Monopoly. :laugh: 

There is something oddly satisfying about those explosion effects...

I guess pound signs were the best way they could differentiate the two block types, given the lack of graphical capability (though I suppose that they could have just had a different colour for the soft blocks)... #softblocklife

I wonder why the auto bomb stage mechanic is missing. Surely that alone wouldn't have been too large of an addition to fit into the game...? Though, without it, I imagine the game wouldn't be so difficult.
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