BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
BombermanBoard Forum Index -> Clones & Projects
Viewing Single Post
From Topic: Bomberman 64 Remake
Author Message
ScreenOfDeath
Bombertrainee

Status: Offline

Joined: 08 Jan 2012
Posts: 37
Post#38  Posted: Tue Sep 02, 2014 7:02 pm  Reply with quote + 
Yay here is a new video of the progress from my new Bomberman 64 Remake in Unity :D

https://www.youtube.com/watch?v=OvOvNqDyk0U

But many parts are missing.

Like: Explosions - and they chain reactions
AI - completly missing
Enemies - also missing
Parts of the GreenGarden part 1 - stage
Effects
Animation smoothness - Unity´s system need new "pre" animations. It can blend animations well without it.
Bomb - behaviour - almost everything is missing here

Coding in Unity and C# have its benefits - but most things are pretty annoying because you cant handle everything like in C++ - you have very strict limitations of methods - thus no playroom for optimations. ( Also, Unity wraps the engines like PhysX and you dont have access to all the methods which PhysX have )

But you can see in the video there are some (nice) changes.
Back to Top
View user profile Send Private Message
BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00 (DST+1)

Jump to: 


Total Time: 0.3806s
Index - Back to Top