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From Topic: Sonic 2 HD - Fan Remake
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Razon
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Joined: 12 Dec 2004
Posts: 959
Post#11  Posted: Tue Jul 01, 2014 9:39 am  Reply with quote + 
So more than 2 years after it was first cancelled, they officially restarted the Sonic 2 HD Project!

http://www.facebook.com/sonic2hd/posts/697276973642859

Quote:
Hello everyone!
The only thing more surprising than seeing an official post from us here is our announcing that S2HD is no longer dead.

You read that correctly: work has once again begun on Sonic 2 HD! That said, we'd like to give you all a brief tie-in for recent events leading to the project's reboot.

As many of you know, the leading reason behind the project's cancellation was due to the programming element being removed with no possibility of return in its existing form. As of last year, this changed. Before anyone raises the question, no, the former programmer and the S2HD team members have not had a reunion; instead, a fan of the project independently created and submitted his own engine to Vincent, the project leader, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, and we've picked up where we left off sans those who are unavailable due to real life obligations. Two other talented programmers have since offered their skills to recreate the game's physics to match the original, and to port the game to the Mac OS platform (the latter of which is still in the earliest possible stage, and we have no estimate on when it will be playable, so stay tuned!).

In response to some of the questions we have seen, the Alpha Release build is officially discontinued and will not get any form of support as we do not have the source code. The next release will be entirely new programming from the ground up.

We'll provide more details in how you can help us out in the next few days. It's good to be back!

http://www.sonicretro.org/2014/06/sonic-2-hd-returns-from-its-grave/

Quote:
Remember Sonic 2 HD, which unceremoniously died following its alpha release because of nonsense regarding former project programmer L0st? The quick excitement and then sorrow of the project’s release and cancellation reverberated across the Internet and it looked like the dream had finally died.

Not so fast. In the waning hours of Sonic’s 23rd Birthday (and we do hope you keep your Sonic memories coming in), the Sonic 2 HD Facebook group sprung back to life and announced the project was back on. Turns out that a newcomer, who remains anonymous, stepped up with an engine to fill the hole L0st’s firing caused, and the engine received approval by project head Vincent.

While the team is a short a few members from its original development (citing real life obligations), it looks like the project will continue development. If any of you are feeling creative and have the skills to assist the group, it may not be a bad time to contact the team and show them your stuff.

I'm sure that most people weren't expecting this, especially considering the events that surrounded it's initial cancellation. So it's certainly a nice surprise to hear that they'll be continuing it, and hopefully things go better for them this time around.

They've started updating their Developers Blog and their Facebook page again, and according to their most recent blog post, they'll be doing regular progress updates and releases as the game progresses.
http://sonic2hd.blogspot.com/2014/06/looking-for-way-to-contribute.html
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