Bomberman
 Status: Hidden
Joined: 14 Feb 2010 Posts: 386
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#173 Posted: Fri May 30, 2014 8:09 am |
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I've actually been playing the boss trials again, except without using the Power Glove. It's actually pretty difficult. The AI has godly reactions with the kicking and I'm constantly putting myself in danger just to have a chance to harm the enemy. Without the Power Glove to debuff them, I have no real advantage to press against them. It's a pretty fun kind of difficulty.
One thing I notice about the Power Glove is the delay it takes to pick up the bomb. In these sort of close ranged bomb skirmishes like the ones I'm having, that delay can actually make a significant impact if the ability is triggered unintentionally, which can happen when you're running alongside the enemy and try to make a bomb.
I also have mixed feelings about the delay as well. On the one hand, it's an interesting nerf to a strong ability. On the other hand, it makes it difficult / impossible to react to a bomb being thrown at you. I seem to recall playing SB4 with plasm and one of the ways to counter the Power Glove is to use your own Power Glove to quickly put a bomb in your hand and use your bomb to bounce off the other guy's bomb. It was pretty interesting and fast paced.
I'm not really sure how to go about this. On the one hand, the ability to quickly throw bombs is something that partially makes the Juggle Glove unique. On the other hand, the slow pick up from the Power Glove removes / reduces the ability to counter the Bomb Throw debuff with another Power Glove. At the same time, having a strong power up only countered by itself seems unfair.
I would suggest that perhaps if there were more ways to counter the Power Glove, it would be more acceptable with its ability to debuff enemies. The problem is, I don't know what other items could be viable for this. I was thinking the Punch item at first, but that ability already seems strong enough as an escape tool. I also think that there should be an item capable of debuffing in general, just to give the smaller guy some means to counter a larger guy who perhaps only got so large due to luck on various factors.
Is the AI capable of countering a bomb thrown at them? I don't think I've ever seen the AI, even if they had a Power Glove, react to a Bomb being thrown at them. That may also be part of the problem with the Power Glove being too strong.
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Also, I noticed something regarding the Tracing Bomb, or perhaps how bombs / bomb explosions are handled in general relative to the tiles they're on.
I was hiding around the corner of a hard block and a Tracing Bomb was coming my way. I couldn't move due to some other bombs, but I had calculated the bomb's explosion time and I knew it would blow up just before it got in range of me. And it did, but I still died. The bomb blew up just as it started to move onto the next tile, but the game registered it as being on the next tile already before the sprite could catch up, and I died as a result.
It seemed pretty unfair and also in general it looked really awkward. This is something I think should be looked into. |
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