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From Topic: Bomberman 64 Remake
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ScreenOfDeath
Bombertrainee

Status: Offline

Joined: 08 Jan 2012
Posts: 37
Post#33  Posted: Tue Apr 22, 2014 8:07 am  Reply with quote + 
Yes I have much to do, and mostly I dont have some free time for this project.
Creating or modifing the resources takes pretty much time - so I´ve exported the
original levels from the game and use some of the textures. But it need a lot of work
to get it to work, every logic must be coded, the textures are always weird due to wrong exporting of the UV-maps - and the whole level is exported as single triangles, with no
connection to other triangles. This need much time to correct these errors and remap the levels, separate them etc.

Enemies are much easier to model and animate, since I do it from scratch and doesnt have problems like that. [Ok I need textures which are completely free - and meet my needs]

The greatest problem for me are the resources. It takes too much time - thus there is no time for coding. I didnt find something useful models [except the raw bomberman model -without animations] yet, thus I have to design and animate it by my own.

--
Here is an update:
-Implemented the screen fading effects and teleport mechanics to the level.
-I´ve changed one bridge to a static one, because its much easier to handle.
[Maybe its temporary, but I dont know it yet]

Small video: http://youtu.be/LbXh49UeRZs
[The other teleporter works too, but I didnt reach them without bomb bridges]


Last edited by ScreenOfDeath on Fri Aug 22, 2014 8:02 am
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