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From Topic: Bomberman 64 Remake
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BlueFire4101
Bomberman

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Joined: 14 Feb 2010
Posts: 386
Post#27  Posted: Thu Mar 13, 2014 10:37 am  Reply with quote + 
Wow, that's pretty impressive, just seeing how developed the mechanics are. I think Bomberman 64 had the smoothest gameplay out of the N64 games, and I also think the N64 games are some of the best (if not the best) in general. So it's pretty exciting to see a project actually making progress like this. I've seen and even played a part in countless projects that fail in the early phases and are just dropped, so I've honestly just skimmed over this thread up until now as I didn't want to get too attached to anything, but seeing that video really does make me look at the project in a new light.

I'd love to hop on to help expand on the Bomberman experience, either through ideas to expand the core mechanics or working on actual level design, but sadly I've no time to contribute, merely to cheerlead from the sidelines every now and then. At best I could offer a quick suggestion based on what I see.

ScreenOfDeath wrote:
here is the video about the new bomb explosion and the new animations, the
new enemy - Crusher- and you will see the (a little bit delayed) bomb jump up fixing behavior.

Also, those things in Green Garden are called Totems.
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