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From Topic: Bomberman 64 Remake
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ScreenOfDeath
Bombertrainee

Status: Offline

Joined: 08 Jan 2012
Posts: 37
Post#25  Posted: Tue Mar 11, 2014 12:02 pm  Reply with quote + 
Here are some news about the status of the remake.

I´ve add some animations, modified them and tweaked the animation system.

The bomb behavior is much much better then before, and almost deterministic,
the bomb jump up should reduce it self to the desired "high" value - so it takes
a little time for the bombs to adjust them self - (like in Bomberman 64).
Its maybe 90% done, so that great piece of the remake should be done soon.

I´ve also added a new enemy - the Crusher [that monster which appers in Green Garden]
and the AI for it.

I decided to change the explosion effects from the bombs to the old system - which shows
similar explosions like in the original game, instead of the currently effects.
Sadly I have to code it from scratch, the old code are gone :)

I guess I´m going to recode the whole AI part of Spiker and Crusher to a more efficent way. That could change some of the bomb "edge fall" and Bomberman "edge fall" behavior too - which is a desired effect like in the real game where bombs / Bomberman
at the edge falling down with a little distance to the edge.

Of course, this remake isnt dead - I´m working on it on my free time. :)
Maybe there will be a new video in a few weeks which shows the new features after the
AI and explosion change - or a new current status video.


Last edited by ScreenOfDeath on Fri Aug 22, 2014 8:01 am
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