BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
BombermanBoard Forum Index -> Clones & Projects
Viewing Single Post
From Topic: Spiral Knights: Blast Network
Author Message
MegaTuga
Bombertrainee

Status: Offline

Joined: 20 Apr 2012
Posts: 26
Post#1  Posted: Tue Mar 05, 2013 8:23 pm  Reply with quote + 
I don't know if this is worthy a thread but This thing annoyed me to the point that I have to vent at something.

Spiral Knights is a RPGMMO which has the gameplay of a 2D birds-eye style game. You choose your own knight, customize it and play with it on missions to reach the core of the planet you are stranded in, where the stratus of the planet changes everyday.

Now, on to the main topic. This game features a Player vs Player mechanism divided in two modes. LockDown is the basic and standard arena fight and then we have Blast Network.

Blast Network requires you to... play Bomberman. In a very stupid and silly way. How so? Let's see:
First of all the powerups are the same as in a classic Bomberman game: Bomb UP, Speed UP and Blast UP (they had a Health UP which was removed)
What is annoying is how they stack: Bomb and SPeed UP stack to 5 but Blast UP? Oh, it stacks to an unnecessary 15! And none of the available rings that I've seen so far is that vast so this is the first thing that annoys me.

The second thing is the bomb placement. The game already has bombs to use (which have to be charged before using...) but the drawback is that there is a delay to place the bomb which makes it hard to dodge enemy attacks because you cannot throw it.
And yet they did the exact same thing in this pvp mode where you need to have strong reflexes to dodge the bombs! I don't know what these people have in their heads but that frame of a second is what separate life and death! (Although I might be a bit of a ragequitter because I haven't heard anybody complain about it)

This is a video of the gameplay: http://www.youtube.com/watch?v=ox_wirMbfz4
And the Spiral Knights Wiki entry: http://wiki.spiralknights.com/Blast_Network

Anyway, I feel better now. I want to hear your opinions. They do admit that this game "is based loosely on the Bomberman game series by Hudson Soft."
...
Loosely in terms of not having much to do with it... I mean, if you are making a Bomberman clone then do it proprely, if not then do it with originality.

So, what do you think?
_________________
http://myanimelist.net/animelist/megatuga
Back to Top
View user profile Send Private Message
BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00 (DST+1)

Jump to: 


Total Time: 0.1327s
Index - Back to Top