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From Topic: [beta 1 released] BomberKeen project
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DoomJedi
Bomberbie

Status: Offline

Joined: 10 Feb 2013
Posts: 22
Post#19  Posted: Sat Feb 23, 2013 7:22 am  Reply with quote + 
Quick update:

Found a coder...but the original code was messy and non-standard so he started new engine from scratch, which is in work.
New engine uses "standard" 8-bit (256 color) BMP palette/format, and not PCX which was hard to edit. New palette is quite good and vibrant, though lacks on grey shades, especially dark greys.
Meantime many characters got made, new themes, new title screen...we have neat ideas for game modes and creature attacks/abilities....this looks exciting, but there is still a long way to go.



Already new engine supports easy art editing, custom battle fields designs...

Ideas flowing so far:

Quote:
Versus:
===================================
0. "KeenMatch" classic deathmatch, with or without other monsters.

1. "Capture the flag" ("flag" term can be replaced by something keenishm like Galaxy keygem....)
Flags are generated - get enemy flag - and return to your flag/base. Endless respawn, dropping flag on death. 3 flags to win.
Can be made with or without "monsters" (to stand in the way of both players)

2. "Overload" - destroy health-regenerating item on enemy base. Full health of the item can sustain 3 hits. Regains 1 "hit-health" each 15 sec.

3. "Keenminator" - one player has no special powers, and needs to survive for certain time or to kill the other player. The hunted player can't put bombs of his own - only kick bombs put by the other player.
"Defend the base" - a variant of this, where he has to defend his base. If he kills the other player - he becomes a Keenminator and other player respawns.

4. "Bomb Kicker" - there is one (or a few) respawnable bombs on the field - that can be only kicked by players - and explode after being kicked (with possible chain reaction). Players can't put bombs - just kick existing bombs on the field.

5.

Cooperative
==================================
1. Classic coop - against monsters. Can hit one another.

Quote:
Creature special features:

1. Garg - Speed Charge on direct sight.

2. Yorp - kicks bomb away ("bomb kick" powerup)

3. Vorticon - will jump over single bomb

4. Vorticon ninja - can jump over 2-3 bombs

5. Vorticon elite - can shoot bombs (but not Keen) to blow them up in the distance

6. Blue Bird - can fly over single wall (and maybe bomb as well)

7. Blooguard - can hit the ground to make bombs around him to jump away a few places.

8. Bloog

9. Poison Slug - leaves decaying pools of toxic acid, just like in Keen.

10. Arachnut - can be stunned for a time of 10 sec, and only killed if hit by second blast while stunned.

11. Nospike -

12. Boss creatures - existing creature that takes a few hits to die. Probably can put bombs as well.
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