BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
BombermanBoard Forum Index -> Clones & Projects
Viewing Single Post
From Topic: [beta 1 released] BomberKeen project
Author Message
DoomJedi
Bomberbie

Status: Offline

Joined: 10 Feb 2013
Posts: 22
Post#1  Posted: Sun Feb 10, 2013 7:37 am  Reply with quote + 
Hi, I'm new to those forums :)

I'm a Spriter and a modder, and am bad with coding.

I'm more known at Doom, Wolf3D and Keen modding forums/communities.

Lately I re-found on my harddrive an old open-source Bomberman clone (DOS, Borland C++), sitting there probably for at least 18 years. It's very nice and proffesionally-looking, but without sounds, or single player mode or more advanced powerups etc...But pretty solid base.
It's not my source, and I now don't remember who made it originally and it's looks like abandonware.

I wanted to use it as a base for Bomberman modding.
On Wolf3D forums people weren't too excited...so I turned to "Commander Keen" forums and started "BomberKeen" project - and released an alpha replacing original art with Keen-related art and themes.
http://www.pckf.com/viewtopic.php?t=2655

But this is not the issue, just one example/application of such engine.

I now need a coder to advance this further as I'm very bad in coding.
I want to implement more advanced features/powerups and menus, to make it closer to SNES Bombermans.

Then as an engine - each community can take it for it's own purposes.... as sub-projects like BomberKeen.

So...anyone interested?


Last edited by DoomJedi on Thu Mar 14, 2013 8:40 am
Back to Top
View user profile Send Private Message
BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00 (DST+1)

Jump to: 


Total Time: 0.1331s
Index - Back to Top