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From Topic: Astral Knights - SB3-5 Style!
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BlueFire4101
Bomberman

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Joined: 14 Feb 2010
Posts: 386
Post#65  Posted: Sun Jun 10, 2012 9:14 pm  Reply with quote + 
Regulus 777 wrote:
Hows that coming along anyway? I don't lurk the chatbox too much.

I halted the project for a good while due to me not having the time needed as I had numerous other things going on. After a recent chat with Vent(ricle)/Man-Frog and me mentioning to him information regarding how the various Units functioned, I brought myself back into the project. I was a bit surprised as to how good my ideas were back then and didn't want them to simply go to waste.

I'm on a different computer and I don't have my original project folder anymore, so within the RPG Maker XP, I'm essentially recreating it from scratch. But I still have my various resources and files that detailed a lot of the ideas I had, which is really all I need. I'm a lot more organized than I was before within the RPG Maker, and that will be useful later on and allow me to work more efficiently.

I've made some pretty good progress so far, and I plan to eventually create a thread once I have enough to show. I probably won't have a demo of some sort by then though, it will be simply an "official" introduction to the project.

Regulus 777 wrote:
I was a bit curious if you were considering to use the game's original soundtrack as the music for the RPG as well?

Yeah, I will, along with some music from other Bomberman games. Without a composer of any kind, I don't really have much of a choice.

Regulus 777 wrote:
Of course seeing a few of your own personal twists from your take on the game's story will also be fun!

Hm, it sounds like there may be some sort of misunderstanding? I'm not remaking TSA, I'm pretty much creating a sequel to it, storywise. I probably will be recreating/revising certain parts of its story, but of course it will always be for good reason.
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