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From Topic: Bomberman 64 Remake
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ScreenOfDeath
Bombertrainee

Status: Offline

Joined: 08 Jan 2012
Posts: 37
Post#1  Posted: Wed Feb 08, 2012 3:27 am  Reply with quote + 
Hi.

Do you remember Bomberman64 for Nintendo 64?
Of course, you do, so do I.

This was one of my favorite games on the Nintendo 64 and I was so fascinated of this
game and the possible to build bomb brigdes which wasnt in a bomberman before.

The bomb brigdes was more like a hidden feature of this game to reach the hidden places or collect hidden objects (and of course, to complete the game with the real ending...)

Sadly the other Bomberman games doesnt have this nice feature.

So all I though is: Wow, you have to make a remake of this.

A little about me:
Spoiler:
Im 23 years old and live in germany where I study IT right now, but I already have 9 years of coding experience.

I also learned how to use Blender (3D Modeling Tool) to create "basic" models with rigs and animations.

I know a little bit about gimp and how to use it.
(Almost every textures are made by me with it)

Something about the coding stuff:
Spoiler:
This game is coded in C++ and uses Ogre as renderer, and PhysX for the physic and is
going to use Irrklang for sound, maybe recast for the AI, but its overloaded for this game.
It also use FxPression - its an Particle Editor for nice effects.
(So no easy game engine like Unity or similar "easy point and click - done" engine.)
I´ve coded it from scratch.

Of course, everything you going to see in the videos are made by me.
(But not the Bomberman model, some of the textures )
I´ve rigged and animated the Bomberman model, so I´ve spend much time on it.

Levels, models etc are made in Blender, so this is going to be my main editor.

Goal:

The goal of this remake is to make a new (and better) Bomberman 64 and after you finished the original story, there will be a whole new story.


Actual status:
Spoiler:
Pre pre pre alpha experimental XD

Bomberman:
-Movement: Done
-Can kick bombs: Done
-Can stop bombs (and bombs which was kicked by a bomb): Done
-Can throw stuff: Done
-Can pump bomb: Done
-Can pickup stuff: Done + 10% for special cases
-Can explode a remote bomb: Done
-Can get tipsy after hitting a bomb (including jumping, or jumpover bomb) or enemy: 50%
-Animations: 80%
-Can jump over a bomb: Done + 10% for special cases
-Can collect items: Done

Bomb:
-Movement: Done
-Explosions: Done
-Remote: Done
-Jump behaviour: 70%


Items:
Movement: 10%
-BombUp, FireUp, Blue/Red Diamond, Heart, Remote, Red bomb, Red remote bomb: Done

Explodeable objects:
-Tree, Box, Vase: Done

Camera: 90%

Enemys: (much much code useable from bomberman) 10%

AI: 0%

Sound 0%

Special effects: 5%

GUI: 0% (Removed all old code)

Special events: 0%

Level: 1%

Model: 10%

Texture: 10%


Some undesired effects:
Spoiler:
Sadly, because of the 3D design and Physx, the bomb physics arent deterministic,
which results in always a different bomb bridge with the same input, but its much much
work to make it deterministic and its cpu intensive.
So I decided to let it go, this makes the bomb bridges harder to build which is a nice
feature :D (and of course, this makes the game difficult and its easier to code)

I cant use any original data of this game, like textures or level design, so I make my own levels which is similar but different to the original levels.

I dont often update this page because I want to code instead of write any new progress.
So every month or two month I´m going to update or show a new video.


Last edited by ScreenOfDeath on Sat Dec 07, 2013 7:52 am
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