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From Topic: SNES Bomberman PAR Codes (including Boss editing)
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Plasma Bomber
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Joined: 09 May 2005
Posts: 1573
Post#13  Posted: Sun Nov 20, 2011 3:22 pm  Reply with quote + 
This may be interesting to some of you, or it may not be. In order to grab good screenshots of the Battle Mode stages for the wiki, I had to find a code that would stop all of that watery nonsense in the underwater stages (I wanted the images to be consistent). So here's a code that will allow you to view underwater stages without having the graphical effect mess up the tiles:

7E43CB00

It's kind of glitchy (see my first post for details) but it's also kind of nifty since you never get to see these graphics without the filter over them.

(It also just feels kind of... wrong... :stun:  )
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