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From Topic: Inafune quits Capcom
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Duke Serkol
Bomberjack

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Joined: 02 Jul 2006
Posts: 529
Post#44  Posted: Sun Nov 21, 2010 8:02 am  Reply with quote + 
Soniti 254 wrote:
Now this is just absurd. Did Capcom seriously make what should've been a spin-off kart racing game canon? Am I suppose to go and assume that the Mario Kart games are all part of the Mario canon too, in that case? You know what, let's go the whole nine yards and make all of Mario sports games and Mario Partys canon as well!

You do realize that Waluigi exists almost uniquely through sport and party games, right? :wink: 
Mario and classic Megaman are two cartoonish zany series. I personally don't have a problem with having kart racing games as canon events in them.
Now if they were to try and make a MegamanX kart game canon... that would have me plug my hears and going "Nah-nah-nah-nah!" in the hope it goes away.

Besides with Mario we're talking about a series the main producer of which adamantly refuses to accept elaborate plots for the new games (seriously, Miyamoto has said in interviews that his staff will always try to come up with some new plot as to how Boweser wants to conquer the world and he always cuts it down to "a cake is used to bait Mario/Peach into a trap" or something equally simple).
Really he's been known to treat videogame plots in the same way one would those of porn ("the less the better").

Soniti 254 wrote:
I believe Regulus was just pointing out that they probably just made the game for the sake of making a Mega Man fighting game, then added the story to connect it to the rest of the franchise sometime during development, as an afterthought.

Sadly, that probably can be said of most videogames. It has been officially stated that Skyward Sword will be the first Zelda game in which the plot was not developed last.

Soniti 254 wrote:
It's moreso the idea that Wily rebuilt his old robot masters in some kind of attempt to defeat Mega Man and pals that makes me question it's place in the series' story. As I believe I mentioned, it's not once mentioned anywhere in the game why Wily just rebuilt his old robots, rather then make/steal/bribed new ones like he usually does.

Au contraire! That's nothing new and not at all unexplained!
Wily's habit of putting his old robots back to work has been introduced by the Rockman World games on GameBoy. The first three only bother saying that Wily is using his old robots again, but the fourth actually reveals that the robots Megaman defeats are then put on display in a robot museum, and that's where Wily steals them back from.
We actually get to see the museum twice. The first time was in Megaman7, between the first and latter four robot masters. There Wily is shown stealing GutsMan who later on we fight in his fortress. In the background two more "capsules" can be seen to have been shattered and this is believed to have been foreshadowing for the appearence of CutMan and WoodMan in Megaman8 (Saturn version only, they didn't make the cut for the PS1 version).
The second time we see it, the robot museum serves as the introduction stage of Megaman & Bass. King goes there to steal two of Wily's robot masters from MM8 (TenguMan and AstroMan).
Oh and in case you want to argue against the GameBoy games being canon, I'll just say two words: Megaman Hunters!

Soniti 254 wrote:
You can also specifically choose what "sets" of Robot Masters you wanted to fight, but the story is still, more or less, the same regardless of what set you chose.

That's true. Personally, I like to think that each of the starring characters took care of a different set of robots, but it's also possible that once Wily was defeated and had to retreat he called back the remaning ones.

Soniti 254 wrote:
Well, that's cool and all, but I guess he not did consider that these "self aware" robots may want to go and harm other people just for the lulz.

I imagine he thought of that, but figured at worst there would be factions of free willed robots fighting just as there are factions of free willed humans. Rather he probably had not anticipated a virus sophisticate enough to still succesfully bend the free will of these robots. Or maybe he did and that's what the 30 years of tests on X were all about (so it'd be all Cain's fault for not making the reploids as reliable as X).
Either way, considering that by the time of the Zero series there is only one city left on a world otherwise unhinabitable for humans, I'd say things definitely did NOT work out for the best *lol*

Soniti 254 wrote:
That's just Proto Man though, it's never shown what happened to the rest of the characters. One can probably safely assume that they just reached their "expiration date" so to speak.

Some people speculate that given how Power Fighters provides an explanation as to what becomes of Protoman, the Megaman-Bass ending should also be considered as indication that Megaman and Bass would eventually destroy one another. I don't really subscribe to that idea though.
As for expiration dates, Megaman9 shows that Megaman and Roll don't have any because the law establishing one for robots was passed after their creation (between 9 and the preceding game I think). That's why Light's most recent robots were being scrapped in it while Megaman and Roll remained active. By the end of the game, I think the law is revoked.

Soniti 254 wrote:
I didn't say that they aren't all connected. I just think it's reasonable to believe that not all of the games are directly connected (as in, it's apparent that it's connected to another game), since not many of them have obvious connections to the other games.

That is correct, yes. They all happen in the same universe (barring trips to parallel dimensions such as Majora's Mask) but some are pretty much standalone.
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