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From Topic: Inafune quits Capcom
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Soniti 254
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Joined: 13 Dec 2004
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Post#38  Posted: Mon Nov 15, 2010 10:50 pm  Reply with quote + 
Duke Serkol wrote:
Soniti 254 wrote:
I think what DarkFire was trying to say was that Duo's return in Power Fighters was probably more so just to have him as an additional playable character, and possibly adding in some more plot in the franchise was just an additional bonus (which, IMO, is pretty spot on).

It could be, but is it probable? I wouldn't say that, not when in the very same game Wily shows us Zero's schematics and says he has another project to go along with it. Not when the maverick virus is revealed to have come from space.

It's a Mega Man fighting game. I'm pretty sure the only reason Duo was put in was 1) to promote Mega Man 8, and 2) to add an additional playable character in the game. Because of the nature of the game, he really didn't need to make an appearance in the game. He was thrown in to add more spice to the original game's formula and separate the sequel from the original more easily.

Duke Serkol wrote:
Soniti 254 wrote:
You also have to keep in mind that Power Battles/Fighters were originally Japanese exclusive arcade games until they saw a release as unlockable games in Mega Man Anniversary collection. With that (and what kind of games they are) in mind, I'm not sure if the events that occurred in Power Fighters and Battles should even be considered canon.

So to sum up what you just said, you're suggesting that the most plot heavy games in a Japanese franchise that is otherwise light on plot should not be considered canon... because they were initially only available in Japan?
Apart from the fact that Power Battles was distributed in the west as an arcade game, that is a pretty self centered opinion for us to stand by ("If them Japanese did not let us play it, then it doesn't exist"). Nor is the fact that their gameplay's different a valid reason to discount them as non-canon.

Not what I said. I personally don't think a Mega Man fighting game should be considered canon, or it should at least be taken very lightly. I sure wouldn't take these game's plots very seriously, as the games didn't even have a real plot as far as I know. It's just an even more basic and watered down version of "Wily's up to no good again, stop him". Really, the only thing that's revealed in these games is that Zero was made by Wily (although it was hinted at in X4 and X5 covered this in greater detail) and he brought up this "secret project" (and this is just incredibly vague and, as far as we know, it could have just been hinting at a new Mega Man game altogether). And it's just featured in Bass's ending in the second game to boot. So I'm not really following with just how "plot heavy" these games are.

Also, regarding my comment of them being Japanese exclusive, the game was clearly made to cater to their fanbase, which is largely in Japan. Let's face it, Power Fighters/Battle was a fan service game in just about every sense of the term. They are games that were made pretty much exclusively with their fans in mind, and I doubt a lot of non fans would've played this.

Duke Serkol wrote:
That'd be like saying that Zelda 2 is not canon because it was viewed from the side and had experience points. Or that Four Sword Adventures is not canon because it is too linear and multiplayer oriented.

This comparison doesn't really work because, as far as I know, none of the Zelda games are connected in any way besides sharing characters, themes, and settings. So, in a sense, there is no real canon in the Zelda franchise (I hear people have tried making a timeline to connect the games and make sense of it, but it's just a huge mess. And I'm pretty sure Nintendo even said "he's not the same Link", which further nulls any possibility of the games being connected).
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