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From Topic: Inafune quits Capcom
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Soniti 254
Bomberjack

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Joined: 13 Dec 2004
Posts: 734
Post#21  Posted: Tue Nov 09, 2010 10:16 pm  Reply with quote + 
Duke Serkol wrote:
Soniti 254 wrote:
Mega Man 9 and 10, for all intents and purposes, were homages to the original material in nearly every way. They were made as though they were brand new Nintendo games. The simplistic stories were no exception to this rule.

That's probably the idea yes. But should the bad habit of reusing the same plot really be part of this homages? MM1, 3 and 4 had good plots. Then came 5 and 6 that re-used the same plot as 4. And that's the plot 9 and 10 also use. It's not a bad plot on its own, but it's been done to death.

Perhaps, but what could've they done instead that wasn't done before? I think the only original thing left they can do is make it so Wily wasn't actually the villain (that would be a real surprise lol).

Duke Serkol wrote:
Soniti 254 wrote:
to be quite honest, instead of just leaving hidden bodies for myself to take, I'd make most of them go and fight for me. Seriously, if I had a ton of spare bodies to use like Sigma apparently has, I'd make much better use of them and make my own Sigma army, rather then just get killed by pesky Maverick Hunters and go take a new body. I suppose Sigma is simply too obsessed with revenge to actually do this.

Haha, I suppose so... maybe Sigma wasn't able to pull it off by himself. Controlling many bodies at once. Unless you meant make each body independent in thought, but then how would he keep them subordinate to him?
And it's funny because this is ultimately what he attempted pulling off with the Copy Reploids in X8 and it was his downfall (because they did, apparently, backstab him).

Assuming Sigma knew how, he could just reprogram them to be your average robots that would obey his whim. That would be the way that would make the most sense.

Duke Serkol wrote:
To give you the gist of it, as far as I understand the universe of Megaman operates in the same way a computer program does. To everything that is or was corresponds some kind of "code" in a cyberspace (the one seen extensively in Zero 3). This is a natural phenomenon not to be confused with the computer cyberspace of X4's Cyber Peacock and MMXtreme Cybermission.
The code that corresponds to any sentient being's consciousness is not gone upon death, and it seems particularly gifted individuals are still able to influence the world of the living as mere "soul data" (you may remember soul data being mentioned in MMXtreme2).
So yeah... it appears Dr. Light is literally a "scientifically explained ghost" that's still helping X from beyond the grave.

Okay, I can deal with this explanation (even though you can tell this is something they made up much later and decided to use that as a explanation). Although I'm still not sure why making a dozen sets of armor for X to use was really necessary. But whateves, that's a question that will never be answered.

Duke Serkol wrote:
Soniti 254 wrote:
Actually, I think it would've been neater to be able to create a character. Maybe have the original characters being NPCs you can invite to your party. I may just be a nut regarding character creation though. Would've made more sense then just flat out using clones, but that's just my opinion.

Perhaps they'll let players customize their characters. That would be the ideal, but either way I'm glad the character's abilities are going to be the same as in the X games (rather than have them downlplayed so the original character can remain "legendary") without making it look like just any reploid could have the same abilities as X and Zero.

You would think one could customize their characters in a MMO game. The game would be really boring if everyone could play with the characters in the exact same way. All of this is assuming the game is ever released worldwide.

Duke Serkol wrote:
Soniti 254 wrote:
I think that Maverick Hunter X was more of a "reimagining" of the same story, rather then a exact retelling. So certain things can be different. They changed X and Zero's relationship to being best of friends already when it was originally a "subordinate and his/her respected higher-up" kind of thing, for example. Or changing Vile so he wasn't actually working for Sigma and instead is just doing his own thing. Or even how Sigma got the scars on his face. Making Dr. Cain much closer to death certainly isn't that much of a big deal.

Yeah but any of those things don't really conflict with later games. Cain's death does, and it was completely unnecessary.
Considering what were the odds of actually remaking the entire series, they should have allowed the game to be swapped with the original MMX1 as the beginning of the series without screwing that up. Especially because, as I said, that particular change does not serve any purpose at all.

I understand what you're getting at here. I think that they were really expecting Powered Up and Maverick Hunter X to sell well enough to remake at least the first three games for the Maverick Hunter X series (and perhaps the first six-seven Mega Man games), since Mega Man is a popular franchise. That's probably why they altered those kind of things in the game, probably to make the game more interesting for both the developers to work with and for the players to, well, play. Even though the player is playing more or less the same game, it's a different take of that same game.
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