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From Topic: DUNGEONS & BOMBERS
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Soniti 254
Bomberjack

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Joined: 13 Dec 2004
Posts: 734
Post#13  Posted: Thu Jul 29, 2010 10:58 am  Reply with quote + 
Gah, there's so much to read through here. lol

Two stats for Bombs is a good idea (Fire Strength and Fire Range). Allows for more diverse and unique characters to be made.

Well, like I said, it would only be from a select few elements one could choose to start with as to provide the game balance.

I like the idea of changing the fuse time for Bombs to go off.

I like what I'm reading here, but I can't stick around here for much longer. When I come back, I may give a more complete analysis. I do like the ideas in this thread though.
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