Two stats for Bombs is a good idea (Fire Strength and Fire Range). Allows for more diverse and unique characters to be made.
Well, like I said, it would only be from a select few elements one could choose to start with as to provide the game balance.
I like the idea of changing the fuse time for Bombs to go off.
I like what I'm reading here, but I can't stick around here for much longer. When I come back, I may give a more complete analysis. I do like the ideas in this thread though.
_________________ The Local Video Gaming Lunatic
Recent stuff I'm into:
Watching: A Certain Scientific Railgun (ep.14, stalled), Hoshi no Kirby (ep. 71, stalled), Nazo No Kanojo X (ep. 8), Acchi Kocchi (ep. 8)
Reading: nothing