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From Topic: DUNGEONS & BOMBERS
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Sora G. Silverwind
Bomberjack

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Joined: 09 Mar 2006
Posts: 679
Post#9  Posted: Wed Jul 28, 2010 10:30 pm  Reply with quote + 
I like the idea of having different stats for Fire Range and Fire Strength. Maybe they would level up differently depending on your class. We could also have an attribute (or some sort of status item or something) that affects how long it takes for the bomb to go off -- Bomberman Story DS had a slider where, as you leveled up, you could adjust more and more whether you wanted your bombs to go off faster or slower.

RE: Elemental bombs, you could have maybe basic elements that players could choose from, and then later they can branch out, either into other basic elements (a fire-user branching out into lightning bombs) or non-basic elements (an ice-user branching out into wind bombs). Then you could also have specialized bombs that you could get on a limited basis in a certain area, like the Salt Bombs from Hero that are used specifically to kill slugs.

For another idea: In Soraverse, bombers are born with their element, but by adjusting the ratio of chi (concussive) energy versus the elemental energy, they can alter the explosive power of their bombs. For example, a pyrokinetic like Bomberman can lower the elemental energy in his bombs and end up producing a smoke bomb instead of a full-fledged fiery explosion. So maybe for this, characters can have the option to gain an ability to learn to produce alternate types of bombs that are specialized to their element. (Alternatively, Smoke Bombs could just be a specialized bomb item.)

It would also be fun if some of the magic-users teamed up with, say, a Bomb Specialist, and churned up some really spectacular bomb concoctions in the process, like a more dangerous Dangerous Bomb or something. XD
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