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From Topic: Super Mario Brothers 3 Never Happened.
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fireball87
Bomberjack

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Joined: 12 Dec 2004
Posts: 823
Post#23  Posted: Mon Jun 28, 2010 5:57 pm  Reply with quote + 
Dark Zaphe wrote:
That's true... you can keep both in mind at once, that is what good professional critics would do. Although, if you do this, don't you keep both mindsets separate? For example, on one hand, noting how good or bad the special effects are, and noting plot mechanisms, but on the other hand, suspending enough disbelief in order to take the story as it is? The willing suspension of disbelief serves the basic purpose of allowing unrealistic (as in fantastical, or for our time period) elements of story, or even the basic fact that we know that this story is not real and that it is being told by actors, to be put under the table, so to speak, in order to examine the world of the story as something that is real in and of itself? I'm trying to think of a better way to word what I mean, hmmm...

I quite like alot of the old Dr. Who's, and I comment on the cheesiness of the special effects quite often. I do not like them for the reason of the cheesy special effects, so I'm under the opinion that I can both like a good story, while thinking critically about it's implementation. I never plan to watch the movie Avatar again. It was a remarkably solid telling of a completely questionable quality story. I'm not ignoring the story and only focusing on technical details, nor am I only focusing on the story and ignoring the technical flaws.


Dark Zaphe wrote:
But your previous statements in this topic led us to believe that you do not involve yourself in the story at all.

fireball87 wrote:
And here I thought none of these games ever happened...
... I see no reason to say it never happened, because well, it obviously didn't.

In the context of this topic, these statements made it seem like you were not open to discussing the game's reality (although I agree with you that it is artistic license in these cases).

See, that's all in personal contexts though. I'll happily discuss time paradoxes within series universes, and stuff like that, but I'm not going to do that for the Mario games. It's not even trying to tell much of a story, more then say Donkey Kong (on the arcade) despite the hardware being quite capable of it. We were talking about the reality of a Mario game. I don't think the designers in any way want you to think in the scope of the universe's canon, and if they do, there isn't enough sane material for the suspension of belief. I can survive with "there is sound in space" and other such technical implementation issues, in fact in many cases I'd prefer it as ignoring that reality provides immersion, but in this case, nope. Even then, there is no harm in recognizing the differences between fiction and reality.
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