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From Topic: Bomberman DX
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Midi
Bombertrainee

Status: Offline

Joined: 15 Dec 2008
Posts: 26
Post#24  Posted: Wed Mar 31, 2010 11:53 am  Reply with quote + 
Code:
if (!solid && !instance_place(x ,y, objPlayer)) solid=1;

There. That will make sure there is no player around and if the bomb isn't already solid, then make it solid. The bomb must start out not solid when layed. Just replace objPlayer with whatever your bomber's object name is.

Look at http://www.bombermanboard.com/viewtopic.php?t=1260 for the engine I made. It should help. But it's old and I'm doing a cleaner version, so just take what you need from it and the new one will be better.
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