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From Topic: Bomberman sprite sheets
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Plasma Bomber
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Joined: 09 May 2005
Posts: 1573
Post#1  Posted: Sat Oct 31, 2009 6:11 pm  Reply with quote + 
(Original title: Neo Bomberman sprite sheets, modified 4/25/12)

I've never seen any sprite sheets from Neo Bomberman. I think I know why now. There's an assload of frames! Nevertheless, I've made a sprite sheet for Bomberman himself.

I started this a few months ago and lost interest, partially because of the numerous animations, but partially because I couldn't decide if I should just rip the sprites from the tiles or rip them from the gameplay. I decided on the latter, because in actuality all the character sprites are composed of head sprites and body sprites, much like in A Link to the Past. I figured that there is only a certain amount of combinations these appear in anyway, and I can't think of any situation someone may be in that would require them to use two layers, even if they were programming an actual game (size restrictions are easily bypassed in most computer game programming). Besides, my intent is to study the sprites, and Neo Bomberman has beautiful graphics.



The two "A" symbols mean that the animation links there. From the upper reference, Bomberman is catching a thrown bomb; once the animation finishes, it goes to the lower "A" reference, which is him throwing the bomb. If you're wondering about the background colors, I always use that shade of yellow because it's a light color and it is odd, so it doesn't conflict with the colors of the sprites.

I might do more sprites from this game, but it won't be until later, probably. It takes a lot of time to rip a character, that's for sure.


Last edited by Plasma Bomber on Wed Apr 25, 2012 8:24 pm
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