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Joined: 12 Dec 2004 Posts: 959
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#8 Posted: Tue Dec 30, 2008 4:24 pm |
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BOJ = Bomberman Online Japan (2008)
BMO or BO = Bomberman Online (2002)
I myself didn't like the old bomberman online after awhile either, it was good back in the day 5 years ago though- however maybe it was only good because I was younger. I think that they did a good job with bomberman online japan, except for how they reset the ranks every month now- they need to get around to adding some new modes.
But another point is that I wouldn't be getting much out of the bomberman project by taking it online except more coding experience and knowledge, this which I can just get from working on something else. I've of course thought of all sorts of stuff like a story mode and such, but the time that it would take to do is far too long- and not worth my time. The bomberman game started as just testing out coding bomberman style movement real quick, and then I ended up taking it a lot farther. While it was a very good experience to program it and it helped me progress my skills in every area, apart from finishing the engine- making it online would take too much time. I also wouldn't want to release the server for it, which may have needed to be programmed in another language anyway for speed reasons- which I wasn't up for. The bomberman game is copyright infringement on hudson, while my main project is something original that I plan to take far and am capable of selling given the time it takes to program and release- I have a good sense for quality and can create professional quality work now. Just because I'm stopping the bomberman game once I'm done the engine, doesn't mean that I'm tossing it away. I could always do something with it some day, that's why I'm finishing the engine- also because I want to finish coding it though. |
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