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BombermanBoard Forum Index -> Online Bomberman Games -> Bomberman Online (2002-2008)
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From Topic: [BOJ] Bomberman Online Japan (2008-2009)
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Razon
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Joined: 12 Dec 2004
Posts: 959
Post#28  Posted: Thu May 22, 2008 1:46 am  Reply with quote + 
Well I enjoyed my first day of the beta, it didn't look very good in the initial video that they released- but the animation and quality of stuff is just fine.

I'll explain the Panel Deck System, the PDS works by giving you 9 panels to put items that you can buy in to it. Your character is limited to 7 slots, each icon that you place depending on what it is can take up 2+ slots. A single bomb/speed increase/fire would be 2 slots each, bomb kick would be 3 slots and so on, some icons only go in certain slots- so you can't mix and match certain icons. There's the type of icon that will make you start with certain powerups like bomb/speed/fire/kick/punch/etc, and there's the type of icon that are considered support icons that need to be called with a button (shift+x). On practically every round, there's no such thing as kicks, punches, line bomb, etc. 1 round had kick, another had 2 power bomb icons that you had to get to, and another had a single spike bomb icon that you needed to get to. Then another had the new dangerous bomb somewhere on it, which you need to be careful with. So having the panels can very be helpful, and is necessary really. Icons can be purchased and will last for a limited amount of time, 1000BP for a +1 Bomb icon for 3 hours, something like a +2 Bomb icon would be 10,000BP and would surely take up more slots. Kick for 3 hours would be 4000BP, and so on, then there's also a BP doubler that lasts 3 hours that costs 20,000BP which I found to be very much worth it. The best way to earn BP is to play on stage 6 with 2 people and the BP Doubler, and just work on getting BP until the stage is cleared of the blocks.

Moving on to the new Bomb Weapons, I'll explain how it works. I managed to get the Lightening Blade on my first day of playing, it costs 40,000BP and lasts for 10 days. Weapons can be activated by pressing (shift+z) after your special guage reaches max, which can be achieved by blowing up blocks- killing other players and as game time goes by before the time that sudden death would be triggered. You can save it for whenever you want to use it after it hits max, the lightening blade will place targets over every player and follow them until the last few seconds before it fires and hits that area with electricity- there will be 1 strike for each person besides yourself. If you or somebody else walks into the electricity, then you or that person will be stunned for a couple seconds. If they get hit by the initial strike then they get killed, I'm pretty sure. From the beginning to the end of casting the attack, you'll be invincible to bombs but not to the round closing in. It's good for avoiding dying when you're trapped, or trapping somebody else with you and then casting it. There's voices for other Weapons in the game data folder, but the only one that's currently in the game is the Lightening Blade.

For playable areas at the moment, I've only unlocked up to stage 8 of the normal area- areas and such can be unlocked by playing a certain amount of games or something of the sort. Things like the conveyor belt are really fast, and it's easy to have trouble getting off because of that- it can be switched on and off and have the direction get changed from stepping over buttons. There's small to very big areas that you can scroll through, they give you a map to see where people and things are. At the moment there's only single play, up to 8 people once you unlock that setting. The servers were really empty, none of them ever reached being 15% full. They all stayed below 10% for the second half of the day's beta, though they still ran in to some issues of people having trouble trying to join the servers and had to do maintenance because of it- even though there wasn't that many people.

Earning BP is easy, you get some from doing good in a game and winning- and also by picking up coins that you can get from destroying blocks. The more people that are playing, the less coins that you'll be able to get- some rounds also seem to have a lot less then others. There are 2 shop options are currently disabled, the avatar and some other one- hopefully they enable them before the beta ends.

As for the new Walking Bomb, that's actually just players walking around after they die. They walk slow and take time to set down and explode, and only do a 1 fire range explosion- and killing somebody with it won't get you back in the game.

The new panel icons that you pick up are only halves, so you'll need to get 2 of them for it to equal a full panel. Though I prefer full panels, this is barable thanks to the Panal Deck System. Depending on the game's settings, panels will either be destroyed or knocked away when hit with an explosion- when a bomb is punched on to an icon it will vanish no matter what the settings are. If BP coins get hit into a closed area, then they'll disappear very soon after.

Lag wise, even though I'm in the United States and am playing with people in Japan- it's pretty much non-existent and all of the matches that I've played have been lag free for the most part.

You can normally find me playing in the top lobby(server), I'm always up for agame. I'll need to stick some video recording software on my tablet, since it still bluescreens on my desktop when I try to start it.
_________________
"Everyone is entitled to their own opinions, but they're not entitled to their own facts."


Last edited by Razon on Fri May 23, 2008 8:36 am
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