Bomberjack
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Joined: 02 Jul 2006 Posts: 529
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#21 Posted: Wed May 21, 2008 5:51 pm |
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the planet seen in the intro does not have a face or moon (at least not a visible one |
Yep. But they doesn't have to always be visible 
In Bomberman '94, a normal (albeit cartoonized) moon is shown in the ending, alongside |
Two possible explanations: either it comes naturally to the programmers to make the moon yellow when seen from the surface, or it could be that way because of the reflected sun rays (our moon too changes color from yellow to red... even though it is really gray)
normal buildings (although this last part proves nothing, since Super Bomberman 5 shows the bombers playing soccer). |
Yeah "normal" buildings aren't much of an indication.
Thus, I believe Planet Bomber was a later concept, or maybe something they used once in '93 and decided to bring back in Super Bomberman 5. |
I would say Planet Bomber as a name and in appearence is certainly a later concept, but a retroactive one, applying to all games in the new continuity started by the PCE and SNES games (well minus 3 and 4).
However, the same goes for the non-Earth setting they went for in 93 (applying to the previous PCE Bomberman and the others to come).
In other words, first we had the original Bomberman on PCE, which did not really define the setting (unless it did in the manual. Damn I really wish I had it). Then came 93 which established that this new Bomberman did not live on our Earth. And finally SBMan5 establish/revealed Bombarman's planet as Planet Bomberman.
a planet with a bomber face seems kinda cheesy, but that's just me! |
Oh it certainly is cheesy, but it's canon all the same *lol*
Super Bomberman 3 is indeed set on Earth, as proven by the Battle Mode with real life countries |
Set on? Not really. Some of the battle stages are based on levels from the story mode, which we know are on a bunch of planets. My educate opinion would therefore be that the Bombers in battle mode are only representing Earth countries, not battling in them (kind of like how a sports team represent their nation while playing in another).
Then, there's Super Bomberman 4's ending, which shows "Earth", not Planet Bomber, as seen here |
Same thing I said to the first quote.
The GBC series also seem to be more based on reality than the other games, since it depicts (maybe for the first time, I'm not sure) Bomber the Kid, an Indiana Jones of sorts |
How is that more based on reality? 
Hero Bomberman, a knight. |
You mean from Pocket Bomberman? That game is followed by Bomberman Wars, which is tied to Bomberman World (the latter being clearly in the same continuity as the SBMan games).
Hudson Soft doesn't seem to care much about canonicity. I'm sorry, but it's true. |
You make it sound worse than it really is. Besides, yesterday's Hudson is not the same as the Hudson of today (for worse, sadly).
Plasma Bomber and Magnet Bomber show no signs of robotic parts |
No more so than Bomberman at least 
Pretty Bomber and Magnet Bomber are distinctly human, as you can see their skin |
I'm sorry but I do firmly believe this statement to be distinctly wrong. Maybe they were humans, but not anymore (emphasis on the maybe).
And skin? You mean arms and legs? They are the same color as Bombermen other than the White one, aren't they?
As to what exactly happened to Brain Bomber and Golem Bomber, that most definately doesn't matter, such as the question of why Dr. MechaDoc is the way he is, and why Bazooka Bomber is so heavily patched. They were just designed this way by the developers so that they would look more evil and/or formidable |
To this I do agree.
I suppose there are lots of good and bad ideas, like, for instance, oval-head chibified characters that have no legs, and they end up using many of them, which explains the lack of constant style in the series, thus eliminating any chance of a canon. I sometimes prefer to think they are alternate universes or something |
This is certainly true, it is hard to tell when a bunch of games belongs in a different time frame within the series or anotehr continuity altogether. Generally I like to go with the former option, but in some cases the latter seems more plausible. |
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